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#==============================================================================
# 请先删除Window_NameInput脚本,然后在Main前面添加下面脚本,
#
# 或者把Window_NameInput替换成本脚本的内容。
#------------------------------------------------------------------------------
# 名称输入加强脚本
#==============================================================================
- #==============================================================================
- # 请先删除Window_NameInput脚本,然后在Main前面添加下面脚本,
- #
- # 或者把Window_NameInput替换成本脚本的内容。
- #------------------------------------------------------------------------------
- # 名称输入加强脚本
- #==============================================================================
- # ————————————————————————————————————
- # 本脚本来自www.66rpg.com,转载请保留此信息
- # ————————————————————————————————————
- class Window_NameInput < Window_Base
- CHARACTER_TABLE =
- [
- "A","B","C","D","E",
- "F","G","H","I","J",
- "K","L","M","N","O",
- "P","Q","R","S","T",
- "U","V","W","X","Y",
- "Z","","","","",
- "","","","","",
- "", "" ,"", "" ,"",
- "","","","","",
- "", "" ,"", "" ,"",
- "1","2","3","4","5",
- "6","7","8","9","0",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","", "" , "" , "" ,
- "a","b","c","d","e",
- "f","g","h","i","j",
- "k","l","m","n","o",
- "p","q","r","s","t",
- "u","v","w","x","y",
- "z","","","","",
- "","","","","",
- "", "" ,"", "" ,"",
- "","","","","",
- "", "" ,"", "" ,"",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","","","","",
- "","", "" , "" , "" ,
- ]
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(0, 128, 640, 352)
- self.contents = Bitmap.new(width - 32, height - 32)
- @index = 0
- refresh
- update_cursor_rect
- end
- #--------------------------------------------------------------------------
- # ● 获取文字
- #--------------------------------------------------------------------------
- def character
- return CHARACTER_TABLE[@index]
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- for i in 0..179
- x = 4 + i / 5 / 9 * 152 + i % 5 * 28
- y = i / 5 % 9 * 32
- self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE[i], 1)
- end
- self.contents.draw_text(544, 9 * 32, 64, 32, "Confirm", 1)
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- # 光标位置在 [确定] 的情况下
- if @index >= 180
- self.cursor_rect.set(544, 9 * 32, 64, 32)
- # 光标位置在 [确定] 以外的情况下
- else
- x = 4 + @index / 5 / 9 * 152 + @index % 5 * 28
- y = @index / 5 % 9 * 32
- self.cursor_rect.set(x, y, 28, 32)
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 光标位置在 [确定] 的情况下
- if @index >= 180
- # カーソル下
- if Input.trigger?(Input::DOWN)
- $game_system.se_play($data_system.cursor_se)
- @index -= 180
- end
- # カーソル上
- if Input.repeat?(Input::UP)
- $game_system.se_play($data_system.cursor_se)
- @index -= 180 - 40
- end
- # 光标位置在 [确定] 以外的情况下
- else
- # 按下方向键右的情况下
- if Input.repeat?(Input::RIGHT)
- # 按下状态不是重复的情况下
- # 光标位置不在右端的情况下
- if Input.trigger?(Input::RIGHT) or
- @index / 45 < 3 or @index % 5 < 4
- # 光标向右移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 5 < 4
- @index += 1
- else
- @index += 45 - 4
- end
- if @index >= 180
- @index -= 180
- end
- end
- end
- # 按下方向键左的情况下
- if Input.repeat?(Input::LEFT)
- # 按下状态不是重复的情况下、
- # 光标位置不在左端的情况下
- if Input.trigger?(Input::LEFT) or
- @index / 45 > 0 or @index % 5 > 0
- # 光标向右移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 5 > 0
- @index -= 1
- else
- @index -= 45 - 4
- end
- if @index < 0
- @index += 180
- end
- end
- end
- # 按下方向键下的情况下
- if Input.repeat?(Input::DOWN)
- # 光标向下移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 45 < 40
- @index += 5
- else
- @index += 180 - 40
- end
- end
- # 按下方向键上的情况下
- if Input.repeat?(Input::UP)
- # 按下状态不是重复的情况下、
- # 光标位置不在上端的情况下
- if Input.trigger?(Input::UP) or @index % 45 >= 5
- # カーソルを上に移動
- $game_system.se_play($data_system.cursor_se)
- if @index % 45 >= 5
- @index -= 5
- else
- @index += 180
- end
- end
- end
- # L 键与 R 键被按下的情况下
- if Input.repeat?(Input::L) or Input.repeat?(Input::R)
- # ひらがな / カタカナ 移動
- $game_system.se_play($data_system.cursor_se)
- if @index / 45 < 2
- @index += 90
- else
- @index -= 90
- end
- end
- end
- update_cursor_rect
- end
- end
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