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Lv1.梦旅人 彩虹天使
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先插入那個腳本
然後在腳本Scene_Menu更改為- #==============================================================================
- # ** Scene_Menu
- #------------------------------------------------------------------------------
- # 這個類用來執行顯示ESC選單畫面的程式。
- #==============================================================================
- class Scene_Menu < Scene_Base
- #--------------------------------------------------------------------------
- # * 物件初始化
- # menu_index : 命令游標的起始位置
- #--------------------------------------------------------------------------
- def initialize(menu_index = 0)
- @menu_index = menu_index
- end
- #--------------------------------------------------------------------------
- # * 程式開始
- #--------------------------------------------------------------------------
- def start
- super
- create_menu_background
- create_command_window
- @gold_window = Window_Gold.new(0, 360)
- @status_window = Window_MenuStatus.new(160, 0)
- end
- #--------------------------------------------------------------------------
- # * 程式中止
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_menu_background
- @command_window.dispose
- @gold_window.dispose
- @status_window.dispose
- end
- #--------------------------------------------------------------------------
- # * 更新幀
- #--------------------------------------------------------------------------
- def update
- super
- update_menu_background
- @command_window.update
- @gold_window.update
- @status_window.update
- if @command_window.active
- update_command_selection
- elsif @status_window.active
- update_actor_selection
- end
- end
- #--------------------------------------------------------------------------
- # * 創建命令視窗
- #--------------------------------------------------------------------------
- def create_command_window
- s1 = Vocab::item
- s2 = Vocab::skill
- s3 = Vocab::equip
- s4 = Vocab::status
- s5 = Vocab::save
- s6 = Vocab::game_end
- s7 = "怪物圖鑒"
- @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6,s7])
- @command_window.index = @menu_index
- if $game_party.members.size == 0 # 如果無人在隊
- @command_window.draw_item(0, false) # 禁用[用品]
- @command_window.draw_item(1, false) # 禁用[技能]
- @command_window.draw_item(2, false) # 禁用[整備]
- @command_window.draw_item(3, false) # 禁用[狀態]
- end
- if $game_system.save_disabled # 如果禁止存檔
- @command_window.draw_item(4, false) # 禁用[存檔]
- end
- end
- #--------------------------------------------------------------------------
- # * 更新指令選擇輸入資訊
- #--------------------------------------------------------------------------
- def update_command_selection
- if Input.trigger?(Input::B)
- Sound.play_cancel
- $scene = Scene_Map.new
- elsif Input.trigger?(Input::C)
- if $game_party.members.size == 0 and @command_window.index < 4
- Sound.play_buzzer
- return
- elsif $game_system.save_disabled and @command_window.index == 4
- Sound.play_buzzer
- return
- end
- Sound.play_decision
- case @command_window.index
- when 0 # 用品
- $scene = Scene_Item.new
- when 1,2,3 # 技能,整備,狀態
- start_actor_selection
- when 4 # 存檔
- $scene = Scene_File.new(true, false, false)
- when 5 # 結束遊戲
- $scene = Scene_End.new
- when 6 # 圖鑒
- $scene = Scene_EnemyGuide.new
- end
- end
- end
- #--------------------------------------------------------------------------
- # * 開始接收主角選擇指令輸入資訊
- #--------------------------------------------------------------------------
- def start_actor_selection
- @command_window.active = false
- @status_window.active = true
- if $game_party.last_actor_index < @status_window.item_max
- @status_window.index = $game_party.last_actor_index
- else
- @status_window.index = 0
- end
- end
- #--------------------------------------------------------------------------
- # * 停止接收主角選擇指令輸入資訊
- #--------------------------------------------------------------------------
- def end_actor_selection
- @command_window.active = true
- @status_window.active = false
- @status_window.index = -1
- end
- #--------------------------------------------------------------------------
- # * 更新主角選擇指令輸入資訊
- #--------------------------------------------------------------------------
- def update_actor_selection
- if Input.trigger?(Input::B)
- Sound.play_cancel
- end_actor_selection
- elsif Input.trigger?(Input::C)
- $game_party.last_actor_index = @status_window.index
- Sound.play_decision
- case @command_window.index
- when 1 # 技能
- $scene = Scene_Skill.new(@status_window.index)
- when 2 # 整備
- $scene = Scene_Equip.new(@status_window.index)
- when 3 # 狀態
- $scene = Scene_Status.new(@status_window.index)
- end
- end
- end
- end
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