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Lv1.梦旅人
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直接上脚本了= =||,话说...为什么不自己去找呢...?很容易找到啊...- #===================================
- # ●設定區域
- #===================================
-
- module WD
- module Exp_Gauge
- #EXP條COLOR,請修改成TEXT文字
- EXP_GAUGE_COLOR1 = 6
- EXP_GAUGE_COLOR2 = 14
-
- #EXP條文字顯示設定,true為打開,false為關閉
- EXP_TEXT_DISPLAY = true
- end
- end
-
- #==============================================================================
- # ■ Window_Base
- #------------------------------------------------------------------------------
- # ゲーム中の全てのウィンドウのスーパークラスです。
- #==============================================================================
-
- class Window_Base < Window
- include WD::Exp_Gauge
-
- def exp_gauge_color1; text_color(EXP_GAUGE_COLOR1); end; # EXP ゲージ 1
- def exp_gauge_color2; text_color(EXP_GAUGE_COLOR2); end; # EXP ゲージ 2
-
- #--------------------------------------------------------------------------
- # ● シンプルなステータスの描画
- #--------------------------------------------------------------------------
- def draw_actor_simple_status(actor, x, y)
- draw_actor_name(actor, x, y + line_height * 0.5)
- draw_actor_level(actor, x, y - line_height * 0.5)
- draw_actor_icons(actor, x, y + line_height * 1.5)
- draw_actor_class(actor, x + 120, y - line_height * 0.5)
- draw_actor_hp(actor, x + 120, y + line_height * 0.5)
- draw_actor_mp(actor, x + 120, y + line_height * 1.5)
- draw_actor_exp(actor, x, y + line_height * 2.5, EXP_TEXT_DISPLAY)
- end
- #--------------------------------------------------------------------------
- # ● EXP の描画
- #--------------------------------------------------------------------------
- def draw_actor_exp(actor, x, y, display = true, width = 244)
- this_level = actor.exp - actor.past_level_exp
- next_level = actor.next_level_exp - actor.past_level_exp
- draw_gauge(x, y, width, actor.exp_rate, exp_gauge_color1, exp_gauge_color2)
- change_color(system_color)
- if display
- draw_text(x, y, 30, line_height, "EXP")
- draw_current_and_max_values(x, y, width, this_level, next_level, mp_color(actor), normal_color)
- end
- end
- end
-
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # ● EXP の割合を取得
- #--------------------------------------------------------------------------
- def exp_rate
- this_level = exp - past_level_exp
- next_level = next_level_exp - past_level_exp
- next_level > 0 ? this_level.to_f / next_level : 0
- end
- #--------------------------------------------------------------------------
- # ● 前のレベルの経験値を取得
- #--------------------------------------------------------------------------
- def past_level_exp
- [url=home.php?mod=space&uid=22147]@level[/url] > 1 ? exp_for_level(@level - 1) : 0
- end
- end
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