| 本帖最后由 fans2010 于 2013-2-2 01:56 编辑 
 http://rpg.blue/forum.php?mod=viewthread&tid=223765
 这个我用了,好像没有你说的后几个问题,但是就是开始的时候的那两个“战斗”“逃跑”选项去除的话要在里面搜索这个“SKIP_PARTY_COMMAND”,设为false,除了这儿之外,还有两个函数要加进去,一个是
 
 #--------------------------------------------------------------------------  # alias method: battle_start  #--------------------------------------------------------------------------  alias scene_battle_battle_start_abe battle_start  def battle_start    scene_battle_battle_start_abe    return unless YEA::BATTLE::SKIP_PARTY_COMMAND    @party_command_window.deactivate    if BattleManager.input_start      command_fight     else      turn_start    end  end
#-------------------------------------------------------------------------- 
  # alias method: battle_start 
  #-------------------------------------------------------------------------- 
  alias scene_battle_battle_start_abe battle_start 
  def battle_start 
    scene_battle_battle_start_abe 
    return unless YEA::BATTLE::SKIP_PARTY_COMMAND 
    @party_command_window.deactivate 
    if BattleManager.input_start 
      command_fight  
    else 
      turn_start 
    end 
  end 
 另一个是
 
 
 #--------------------------------------------------------------------------  # alias method: battle_start  #--------------------------------------------------------------------------  alias scene_battle_battle_start_abe battle_start  def battle_start    scene_battle_battle_start_abe    return unless YEA::BATTLE::SKIP_PARTY_COMMAND    @party_command_window.deactivate    if BattleManager.input_start      command_fight     else      turn_start    end  end
#-------------------------------------------------------------------------- 
  # alias method: battle_start 
  #-------------------------------------------------------------------------- 
  alias scene_battle_battle_start_abe battle_start 
  def battle_start 
    scene_battle_battle_start_abe 
    return unless YEA::BATTLE::SKIP_PARTY_COMMAND 
    @party_command_window.deactivate 
    if BattleManager.input_start 
      command_fight  
    else 
      turn_start 
    end 
  end 
 最后再加一个函数
 
 
 #--------------------------------------------------------------------------  # new method: status_redraw_target  #--------------------------------------------------------------------------  def status_redraw_target(target)    return unless target.actor?    @status_window.draw_item($game_party.battle_members.index(target))  end
#-------------------------------------------------------------------------- 
  # new method: status_redraw_target 
  #-------------------------------------------------------------------------- 
  def status_redraw_target(target) 
    return unless target.actor? 
    @status_window.draw_item($game_party.battle_members.index(target)) 
  end 
 这样的话暂时好像没问题
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