| #Mirror Settter by LBQ# pictures(1).mirror = true # 1 is the indexclass Spriteset_Map  #--------------------------------------------------------------------------  # =-=  #--------------------------------------------------------------------------  def update_pictures    $game_map.screen.pictures.each do |pic|      @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)      @picture_sprites[pic.number].mirror = $game_map.screen.pictures[pic.number].mirror if $game_map.screen.pictures[pic.number].mirror      @picture_sprites[pic.number].update    end  endend  class Game_Picture  attr_accessor :mirrorend  class Game_Interpreter  def pictures(index)    return $game_map.screen.pictures[index]  endend
#Mirror Settter by LBQ 
# pictures(1).mirror = true # 1 is the index 
class Spriteset_Map 
  #-------------------------------------------------------------------------- 
  # =-= 
  #-------------------------------------------------------------------------- 
  def update_pictures 
    $game_map.screen.pictures.each do |pic| 
      @picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic) 
      @picture_sprites[pic.number].mirror = $game_map.screen.pictures[pic.number].mirror if $game_map.screen.pictures[pic.number].mirror 
      @picture_sprites[pic.number].update 
    end 
  end 
end 
  
  
class Game_Picture 
  attr_accessor :mirror 
end 
  
  
class Game_Interpreter 
  def pictures(index) 
    return $game_map.screen.pictures[index] 
  end 
end 
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