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 Lv1.梦旅人 
	梦石0 星屑840 在线时间8 小时注册时间2014-2-8帖子1 | 
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加入我们,或者,欢迎回来。您需要 登录 才可以下载或查看,没有帐号?注册会员  请问我想在一个事件后面播放出一次复制代码=begin
      RGSS3
      
      ★ バトルボイス ★
      
      戦闘中の行動に応じてボイスを再生します。
      
      ● 使い方 ●========================================================
      Audioフォルダ配下に「VOICE」というフォルダを作成し、
      そこにボイスファイルを保存してください。
      --------------------------------------------------------------------
      アイテム・スキルの使用前にボイスを再生する機能がありますが、
      メモ欄に「使用ボイス無し」と記述されたアイテム・スキルを使用した
      際には、その機能は無効化されます。
      ====================================================================
      
      ● イベントコマンド ●==============================================
      初期状態ではアクターにはアクターIDと等しいIDのボイス設定が適応されています。
        例) アクターIDが 2 のアクターには ボイス設定の 2 が対応
      --------------------------------------------------------------------
      イベントコマンドのスクリプトより下記のコードを実行することで、
      アクターが使用するボイス設定を任意のものに変更できます。
      --------------------------------------------------------------------
      change_voice(actor_id, voice_id)
      --------------------------------------------------------------------
      actor_id : ボイス設定を変更したいアクターID
      voice_id : 利用したいボイス設定ID
      --------------------------------------------------------------------
        例) change_voice(2, 14)
          上記スクリプトを実行すると、
          「アクターIDが 2 のアクターには ボイス設定の 14 が対応」
          といったように設定が変更されます。
      ====================================================================
      
      ● 注意 ●==========================================================
      ニューゲームから始めないとエラーを吐きます。
      ====================================================================
      
      ver1.00
      
      Last Update : 2012/06/10
      06/10 : 新規
      
      ろかん   http://kaisou-ryouiki.sakura.ne.jp/
=end
#===========================================
#   設定箇所
#===========================================
module BattleVoice
#-----------------------------------------------------------------------------
# 各戦闘行動に対してボイスを設定してください。
# 設定のないバトラーのボイスは再生されません。
# 設定の基本形式は以下のとおりです。
#【形式】
# ① => [②, ②, ②.....],
#   ① ボイス設定ID(数値)
#      初期状態ではこの値はアクターID もしくは エネミーIDに対応しています。
#      エネミーのボイスを設定する場合には ID を"負の値にして"設定してください。
#      例) IDが 4 のエネミーを設定する場合、-4 とする。
#
#   ② ボイスファイル名(文字列,拡張子不要)
#      同キャラクターに複数のボイスが設定されている場合、
#      ランダムで再生されるファイルが選択されます。
#-----------------------------------------------------------------------------
VOICE_LIST = {
  :battle_start_normal => {
  # ◆ 戦闘開始時:通常(生存メンバーからランダムで一人選んで再生されます)
  # エネミー未対応
    1 => [],
  },
  
  :battle_start_pinch => {
  # ◆ 戦闘開始時:ピンチ(生存メンバーからランダムで一人選んで再生されます)
  # 戦闘開始時に戦闘不能のメンバーが一人でもいる場合に再生
  # エネミー未対応
    1 => [],
  },
  
  :battle_start_surprise => {
  # ◆ 戦闘開始時:不意打ち(生存メンバーからランダムで一人選んで再生されます)
  # ピンチよりも優先されます。
  # エネミー未対応
    1 => [],
  },
  
  :battle_start_preemptive => {
  # ◆ 戦闘開始時:先制攻撃(生存メンバーからランダムで一人選んで再生されます)
  # ピンチよりも優先されます。
  # エネミー未対応
    1 => [],
  },
  
  :attack => {
  # ◆ 通常攻撃
    1 => [],
  },
  
  :guard => {
  # ◆ 防御
    1 => [],
  },
  
  :damage => {
  # ◆ 被ダメージ
    1 => [],
    -3=> ["fm8","fm25","fm33","fm34","fn7","fn22"],#オボ
    -4=> ["bm1","bm8","bm11","bm17","bm19","bm21","bm28","bm29"],#ウィスパ
    -5=> ["bn1","bn2","bn5","bn6","bn9","bn11","bn16","bn19","bn21"],#ウィスパ
    -6=> ["fm1","fm8","fm16","fm19","fm22","fm32","fm34","fn7","fn22"],#ゴス
    -8=> ["cm2","cm4","cm8","cm10","cm12","cm16","cm22","cm23","cm32"],#ミミック
    -9=> ["cm2","cm4","cm8","cm10","cm12","cm16","cm22","cm23","cm32"],#ミミック
    -10=>["em22","en1","en2","en3","en7","en22","en23"],#エンジェ
    -11=> ["gm8","gm15","gm19","gm33","gm34"],#ハイシーフホム
    -12=> ["gn7","gn12","gn22","gn23"],#ハイシーフホム
    -13=> ["gm8","gm15","gm19","gm33","gm34"],#ハイシーフホム
    -14=> ["gm8","gm15","gm19","gm33","gm34"],#騎士ホム
    -15=> ["gn7","gn12","gn22","gn23"],#騎士ホム
    -16=> ["gm8","gm15","gm19","gm33","gm34"],#オーラ騎士ホム
    -17=> ["gn7","gn12","gn22","gn23"],#オーラ騎士ホム
    -18=> ["cm1","cm7","cm9","cm11","cm19","cm33"],#ルーン
    -19=> ["cm1","cm7","cm8","cm9","cm11","cm16","cm19","cm24","cm33","cm34"],#ルーン
    -20=> ["cn3","cn4","cn8","cn14","cn22","cn23"],#ルーン
    -21=> ["am1","am2","am3","am4","am5","am10","am22","am32","am33"],#マリオ
    -22=> ["an1","an2","an7","an10","an22","an23"],#マリオ
    -23=> ["am1","am2","am3","am4","am5","am10","am22","am32","am33"],#マリオ
    -24=> ["an1","an2","an7","an10","an22","an23"],#マリオ
    -25=> ["bn1","bn2","bn5","bn6","bn9","bn11","bn16","bn19","bn21"],#ウィスパ
    -26=> ["fm1","fm8","fm16","fm19","fm22","fm32","fm34","fn7","fn22"],#ゴス
    -27=> ["gm8","gm15","gm19","gm33","gm34"],#ハイシーフホム
    -33=> ["bm1","bm2","bm34","bn1","bn2","bn20","bn23"],#ポリン
    -34=> ["gm8","gm15","gm19","gm33","gm34"],#シーフホム
    -35=> ["am1","am2","am4","am9","am13","am15","am33","am34"],#ファミリア
    -36=> ["em1","em2","em8","em13","em33","em34"],#クルセコ
    -37=> ["em2","em34","en1","en2","en3","en4","en7","en10","en22","en23"],#クルセコ
    -38=> ["em2","em34","en1","en2","en3","en4","en7","en10","en22","en23"],#クルセコ
    -39=> ["an1","an2","an9","an12","an22","an23"],#ファミリア
    -40=> ["gn7","gn12","gn22","gn23"],#シーフホム
    -41=> ["am1","am2","am8","am13","am14","am18","am25","am33","am34"],#ドレイン
    -42=> ["bm1","bm8","bm33","bn1","bn2","bn22"],#ポポリン
    -43=> ["an1","an2","an7","an16","an22","an23"],#ドレイン
    -44=> ["cm2","cm11","cm7","cm8","cm15","cm17","cm33","cm34"],#シーフ
    -45=> ["cn1","cn21","cn7","cn9","cn11","cn16","cn18","cn22","cn23"],#シーフ
    -46=> ["dm33","dm34","dn22","dn23"],#ゾンビ
    -47=> ["dm33","dm34","dn22","dn23"],#ゾンビ
    -48=> ["em1","em2","em4","em10","em22","em30","em32"],#ヒドラ
    -49=> ["em1","em2","em4","em10","em22","em30","em32"],#ヒドラ
    -50=> ["cn1","cn2","cm7","cm33","cm34","cn3","cn4","cn14"],#ドロップ
    -51=>["em22","em1","em2","em4","en7","em10","en20"],#マスタリン
    -52=> ["dm1","dm8","dm18","dm19","dm24","dn12"],#アンドレ
    -53=> ["dm2","dm13","dm20","dn2","dn10","dn22"],#アンドレ
    -54=> ["em1","em4","em5","em10","em22","em30","em32"],#ピエール
    -55=> ["en1","en2","en3","en4","en7","en18","en20","en23","em2","em16","em26"],#ピエール
    -56=> ["cm2","cm7","cm8","cm13","cm15","cm24","cn1","cn2","cn12"],#デニーロ
    -57=> ["fm1","fm2","fm8","fm13","fm18","fm33","fm34"],#オーク
    -58=> ["fn1","fn2","fn7","fn10","fn22","fn23"],#オーク
    -60=> ["fm1","fm2","fm34","fn2","fn3","fn4","fn23"],#アルゴス
    -61=> ["am1","am3","am4","am10","am18","am22","am23","am32"],#バフォ子
    -62=> ["fm1","fm2","fm34","fn2","fn3","fn4","fn23"],#アルゴス
    -63=> ["bm1","bm2","bm8","bm11","bm19","bm33","bm34"],#プリコ
    -64=> ["bm2","bm6","bm11","bm17","bm21","bm28","bm29","bm30","bm31"],#プリコ
    -65=> ["bn2","bn3","bn5","bn7","bn11","bn14","bn16","bn18","bn19","bn21","bn23"],#プリコ
    -66=> ["fm1","fm2","fm8","fm13","fm14","fm33","fm34"],#クスミ
    -67=> ["fm1","fm2","fm8","fm13","fm14","fm33","fm34"],#クスミ
    -68=> ["fn1","fn2","fn7","fn10","fn22","fn23"],#クスミ
    -69=> ["cm1","cm3","cm7","cm8","cm14","cm17","cm20","cm28"],#ヒメプ
    -70=> ["cm1","cm7","cm8","cm15","cm17","cm23","cn1"],#ヒメプ
    -71=> ["cn1","cn2","cn9","cn11","cn16","cn23"],#ヒメプ
    -72=> ["gm8","gm15","gm19","gm33","gm34"],#ムナ
    -73=> ["cn1","cn2","cn3","cn12","cn22","cn23"],#ムナ
    -74=> ["bm1","bm2","bm6","bm7","bm8","bm11","bm17","bm19","bm33"],#ソヒー
    -75=> ["bm2","bm6","bm8","bm17","bm21","bm29","bm30","bm34"],#ソヒー
    -76=> ["bn2","bn5","bn6","bn11","bn12","bn16","bn18","bn19","bn21","bn23"],#ソヒー
    -77=> ["am1","am2","am8","am19","am30","am33","am34"],#ナインテイル
    -78=> ["an13","an17","am4","am10","am12","am16","am22","am26","am32"],#ナインテイル
    -80=> ["am1","am8","am10","am14","am25","am30","am33","am34"],#バスリ
    -81=> ["am1","am2","am8","am14","am25","am30","am34"],#バスリ
    -82=> ["an2","an3","an10","an12","an16","an23","am31"],#バスリ
    -83=> ["dm1","dm2","dm33","dm34"],#グール
    -84=> ["dn1","dn2","dn7","dn22","dn23"],#グール
    -85=> ["fm1","fm2","fm8","fm13","fm19","fm20","fm25","fm33","fn1"],#メア
    -86=> ["fm22","fm23","fm32","fm33"],#DOP
    -87=> ["fm8","fm19","fm22","fm23","fm25","fm32","fm33","fm34"],#DOP
    -88=> ["fm1","fm34","fn1","fn7","fn10","fn22","fn23"],#DOP
    -89=> ["fm1","fm8","fm22","fm23","fm25","fm34","fn7","fn12","fn22"],#マヤパ
    -90=> ["fm1","fm8","fm22","fm23","fm25","fm34","fn7","fn12","fn22"],#マヤパ
    -91=> ["cm1","cm2","cm7","cm8","cm19","cm24","cm33","cm34"],#エイミー
    -92=> ["cn1","cn2","cn7","cn10","cn12","cn22","cn23"],#エイミー
    -93=> ["fm1","fm2","fm8","fm13","fm18","fm33","fm34"],#廃屋
    -94=> ["fn1","fn2","fn7","fn10","fn22","fn23"],#廃屋
    -95=>["dm33","dn1","dn22","dn23","dm18","dm25"],#暗殺者
    -96=>["dm1","dm8","dm13","dm20","dm34"],#暗殺者
    -98=> ["em1","em2","em4","em5","em10","em12","em14","em22","em23","em30","em32"],#イシス
    -99=> ["am1","am2","am8","am13","am15","am19","am27","am32","am33"],#ミノ
    -100=> ["an1","an2","an3","an4","an8","an10","an12","an14","an21","an23"],#ミノ
    -101=>  ["dm1","dm2","dm19","dm23","dm33","dm34","dn12"],#マミー
    -102=> ["dn1","dn2","dn3","dn7","dn22","dn23"],#マミー
    -103=> ["fm8","fm33","fm34"],#古代
    -104=> ["fm8","fm33","fm34","fn1","fn7","fn12","fn22"],#古代
    -105=> ["em4","em5","em10","em12","em14","em22","em23","em30","em32"],#イシス
    -106=> ["am1","am6","am7","am11","am13","am17","am21","am28","am29","am30"],#花売り
    -107=> ["am2","am6","am7","am13","am17","am21","am28","am29","am30","am31"],#花売り
    -108=> ["an5","an6","an11","an12","an15","an18","an19","an20"],#花売り
    -109=> ["an5","an6","an11","an12","an15","an18","an19","an20"],#花売り
    -110=> ["am1","am3","am4","am5","am10","am12","am22","am23","am32","am33"],#ヤファ
    -111=> ["an1","an3","an4","an13","an16","an17","an23"],#ヤファ
    -112=> ["cm2","cm11","cm7","cm8","cm15","cm17","cm33","cm34"],#シーフ
    -113=> ["cn1","cn21","cn7","cn9","cn11","cn16","cn18","cn22","cn23"],#シーフ
    -114=> ["cm1","cm2","cm7","cm8","cm19","cm24","cm33","cm34"],#エイミー
    -115=> ["cn1","cn2","cn7","cn10","cn12","cn22","cn23"],#エイミー
    -116=> ["em1","em2","em4","em10","em22","em32"],#シロップ
    -117=> ["em2","em34","en1","en2","en4","en7","en11","en22","en23"],#シロップ
    -118=> ["em1","em2","em8","em13","em33","em34"],#クルセコ
    -119=> ["em2","em34","en1","en2","en3","en4","en7","en10","en22","en23"],#クルセコ
    -120=> ["em2","em34","en1","en2","en3","en4","en7","en10","en22","en23"],#クルセコ
    -121=> ["dn12","dm1","dm8","dm18","dm19","dm25","dm33"],#ヒュッケ
    -122=> ["dn1","dn2","dn10","dn13","dn22","dn23","dm24","dm20"],#ヒュッケ
    -123=> ["dn1","dn2","dn10","dn13","dn22","dn23"],#ヒュッケ
    -124=> ["fm1","fm2","fm8","fm13","fm18","fm22","fm23","fm33","fm34"],#JK
    -125=> ["fn1","fn2","fn7","fn10","fn22","fn23"],#JK
    -126=> ["fm1","fm2","fm8","fm13","fm18","fm22","fm23","fm33","fm34"],#JK
    -127=> ["fm1","fm2","fm8","fm13","fm18","fm19","fm25","fm33","fm34"],#レイド
    -128=> ["fn1","fn2","fn3","fn4","fn7","fn10","fn12","fm20","fn22","fn23"],#レイド
    -130=> ["am1","am3","am8","am18","am19","am25","am33"],#深淵
    -131=> ["am2","am9","am11","am14","am15","am17","am20","am24","am31"],#深淵
    -132=> ["an2","an3","an4","an12","an14","an16","an17","an21"],#深淵
    -133=> ["fm1","fm2","fm8","fm13","fm18","fm19","fm23","fm25","fm33","fm34"],#ジルタス
    -134=> ["fn1","fn2","fn7","fn10","fn12","fn22","fn23"],#ジルタス
    -135=> ["bm1","bm2","bm6","bm7","bm11","bm17","bm21","bm28","bm29","bm30","bm31"],#アリス
    -136=> ["bn1","bn2","bn5","bn6","bn11","bn12","bn16","bn18","bn19","bn21"],#アリス
    -137=> ["em4","em5","em10","em12","em14","em22","em23","em30","em32","en20"],#ペノメナ
    -138=> ["em4","em5","em10","em12","em14","em22","em23","em30","em32","en20"],#ペノメナ
    -139=> ["dm1","dm2","dm13","dm18","dm19","dm23","dm24","dm25","dm33","dn10","dn12"],#ごつ
    -140=> ["fm2","fm16","fn1","fn2","fn3","fn4","fn23"],#Gスパ
    -141=> ["fm2","fm16","fn1","fn2","fn3","fn4","fn23"],#Gスパ
    -142=> ["em1","em7","em11","em12","em16","em19","em24","em26","em33","em34"],#オシリス
    -143=> ["en1","en2","en3","en6","en11","en16","en22","en23","em24","em26"],#オシリス
    -144=> ["am1","am7","am11","am13","am14","am18","am25","am27","am33"],#ミストレス
    -145=> ["am1","am7","am11","am13","am14","am18","am25","am27","am33"],#ミストレス
    -146=> ["am2","am9","am15","an1","an2","an9","an22","an23"],#ミストレス
    -147=> ["em1","em4","em5","em10","em14","em22","em23","em27","em30","em32"],#マヤー
    -148=> ["em1","em2","em8","em13","em19","em23","em24","em33","en2","en3","en10","en22","en23"],#マヤー
    -149=> ["em1","em2","em8","em13","em19","em23","em24","em33","en2","en3","en10","en22","en23"],#マヤー
    -150=> ["dm1","dm8","dm18","dm19","dm24","dn12"],#アンドレ
    -151=> ["dm2","dm13","dm20","dn2","dn10","dn22"],#アンドレ
    -152=> ["em1","em4","em5","em10","em22","em30","em32"],#ピエール
    -153=> ["en1","en2","en3","en4","en7","en18","en20","en23","em2","em16","em26"],#ピエール
    -154=> ["cm2","cm7","cm8","cm13","cm15","cm24","cn1","cn2","cn12"],#デニーロ
    -155=> ["fm1","fm8","fm13","fm18","fm19","fm25","fm33"],#DL
    -156=> ["fm1","fm2","fm8","fm13","fm18","fm19","fm25","fm33","fm34"],#DL
    -157=> ["fn1","fn7","fn10","fn12","fn22"],#DL
    -158=> ["fn1","fn2","fn7","fn10","fn12","fn22","fn23"],#DL
    -159=> ["fn2","fn3","fn4","fn7","fn10","fn23"],#DL
    -160=> ["em1","em4","em7","em10","em11","em16","em22","em32","em33"],#DI
    -161=> ["em1","em4","em2","em10","em17","em16","em22","em26","em34"],#DI
    -162=> ["en1","en2","en6","en7","en12","en22","em26"],#DI
    -163=> ["en3","en2","en5","en9","en11","en16","en23"],#DI
    -164=> ["en3","en2","en5","en9","en11","en16","en23"],#DI
    -165=> ["fm1","fm2","fm3","fm8","fm18","fm22","fm23","fm32","fm33","fm34"],#バフォ
    -166=> ["fm1","fm2","fm8","fm18","fm22","fm23","fm32","fm33","fm34"],#バフォ
    -167=> ["fm1","fm2","fm8","fm13","fm14","fm33","fm34"],#クスミ
    -170=> ["bm2","bm6","bm11","bm17","bm21","bm28","bm29","bm30","bm31"],#アリス
    -176=> ["fm8","fm19","fm22","fm23","fm25","fm32","fm33","fm34"],#剣士子
    -177=> ["fm1","fm34","fn1","fn7","fn10","fn22","fn23"],#剣士子
    -178=> ["dm1","dm8","dm13","dm19","dm23","dm33","dm34"],#グラリス
    -179=> ["dn1","dn2","dn7","dn22","dn23"],#グラリス
    -180=> ["gm8","gm15","gm33","gm34"],#テリン
    -181=> ["gm15","gm19","gm33","gm34"],#テリン
    -182=> ["gn7","gn12","gn22","gn23"],#テリン
    -183=> ["cm1","cm3","cm6","cm7","cm8","cm11","cm13","cm14","cm15","cm19"],#ビニット
    -184=> ["cm2","cm16","cm24","cm28","cm29","cm31","cm34","cn5","cn22"],#ビニット
    -185=> ["em1","em4","em10","em12","em14","em22","em32"],#ソリン
    -186=> ["em2","em11","em16","em17","em24","em26","em30","em34"],#ソリン
    -187=> ["em1","em4","em10","em11","em17","em19","em27","em34","em33"],#ディフォルテ
    -188=> ["en1","en2","en3","en4","en7","en11","en22","en23"],#ディフォルテ
    -192=> ["gm8","gm15","gm33","gm34"],#アラーム
    -193=> ["fm1","fm2","fm8","fm13","fm18","fm33","fm34"],#廃屋
    -194=> ["fn1","fn2","fn7","fn10","fn22","fn23"],#廃屋
    -195=> ["dm1","dm2","dm8","dm13","dm19","dm20","dm23","dm24","dm25","dm33"],#アノリアン
    -196=> ["dn1","dn2","dn3","dn7","dn10","dn22","dn23"],#アノリアン
    -197=> ["fm8","fm13","fm25","fm34","fn7","fn22"],#ギオペ
    -198=> ["em1","em4","em5","em10","em12","em16","em22","em23","em26","em30"],#デューク
    -199=> ["em1","em4","em8","em14","em19","em30","em32","em34"],#バロン
    -200=> ["en1","en2","en4","en7","en12","en22","en23"],#バロン
    -201=> ["dm1","dm8","dm18","dm19","dm23","dm25","dm33"],#ヒーロー
    -202=> ["dm1","dm2","dm8","dm13","dm19","dm20","dm24","dm25","dm34"],#ヒーロー
    -203=> ["dn1","dn2","dn3","dn7","dn10","dn12","dn22","dn23"],#ヒーロー
    -204=> ["dm1","dm8","dm16","dm18","dm19","dm23","dm25","dm33"],#ヒーロー
    -205=> ["dm2","dm19","dn2","dn3","dn7","dn10","dn12","dn23"],#ヒーロー
    -207=> ["am3","am4","am5","am10","am12","am22","am23","am32"],#W
    -208=> ["am3","am4","am5","am10","am12","am18","am22","am23","am27","am32"],#W
    -209=> ["an1","an2","an3","an4","an9","an12","an13","an16","an17","an22","an23"],#W
    -214=> ["fm3","fm19","fm18","fm23","fn12","fn22"],#エンシ
    -215=> ["fm3","fm19","fm18","fm23","fn12","fn22"],#エンシ
    -216=> ["em1","em7","em8","em11","em13","em16","em17","em19","em34"],#雅
    -217=> ["em24","em6","en1","en7","en22","en23"],#雅
    -218=> ["em1","em7","em8","em11","em13","em16","em17","em19","em34"],#雅
    -219=> ["em24","em6","en1","en7","en22","en23"],#雅
    -220=> ["dm1","dm8","dm18","dm19","dm24","dm25","dm33","dn12"],#忍者
    -221=> ["dm2","dm13","dm20","dn2","dn7","dn10","dn22"],#忍者
    -222=> ["cm1","cm2","cm4","cm8","cm19","cm23","cm33","cm34"],#河童
    -223=> ["cn1","cn3","cn7","cn10","cn12","cn22","cn20"],#河童
    -224=> ["am1","am8","am13","am19","am21","am30"],#怨霊
    -225=> ["an1","an7","an10","an12","an22"],#怨霊
    -226=> ["em1","em7","em8","em11","em17","em19","em30"],#武士子
    -227=> ["en1","en2","en4","en7","en10","en22","en23"],#武士子
    },
  
  :evasion => {
  # ◆ 回避
  },
  
  :miss => {
  # ◆ ミス
    1 => [],
  },
  
  :use_item => {
  # ◆ アイテム使用
  # エネミー未対応
    1 => [],
  },
  
  :use_skill => {
  # ◆ スキル使用
    1 => [],
  },
  
  :dead => {
  # ◆ 戦闘不能
    1 => [],
  },
  
  :recovery => {
  # ◆ 自分以外の仲間からの回復
  # HP の回復, バッドステートの解除
    1 => [],
  },
  
  :support_state => {
  # ◆ 自分以外の仲間からのサポートステート付加
    1 => [],
  },
  
  :bad_state => {
  # ◆ バッドステートが付加
  # バッドステート解除、サポートステート付加よりも優先されます。
    1 => [],
    -33=> [],
  },
  
  :victory_normal => {
  # ◆ 勝利:通常(生存メンバーからランダムで一人選んで再生されます)
  # エネミー未対応
    1 => [],
  },
  
  :victory_pinch => {
  # ◆ 勝利:ピンチ(生存メンバーからランダムで一人選んで再生されます)
  # 勝利時にピ戦闘不能のメンバーが一人でもいる場合に再生
  # エネミー未対応
    1 => [],
  },
  
  :victory_perfect => {
  # ◆ 勝利:ノーダメージ(生存メンバーからランダムで一人選んで再生されます)
  # ピンチよりも優先されます。
  # エネミー未対応
    1 => [],
  },
  
  :escape => {
  # ◆ 逃走(アクター側は生存メンバーからランダムで一人選んで再生されます)
    1 => [],
  },
}
# ◆ 沈黙ステートID
# ここに登録されたステートが付加しているキャラクターのボイスは
# 再生されなくなります。(沈黙や睡眠など....)
SILENT_STATES = []
# ◆ ボイス再生を無効化するスイッチ番号
# ここで指定したスイッチが ON の場合、全てのボイスが再生されなくなります。
SILENT_SWITCH = 13
# ◆ ボイスの音量
VOICE_VOLUME = 90
# ◆ ボイス再生直後に挟むウェイト
# ボイスファイルの頭に無音帯がある等の理由で
# タイミングが合わない場合に利用してください(0~15程度が無難)。
# 必要ない場合は 0 に。
VOICE_WAIT = 10
end
class Window_BattleLog < Window_Selectable
# ◆ サポートステート定義 (パラメーター上昇系など....)
SUPPORT_STATES = [14, 15, 16, 21, 22, 23]
 
# ◆ バッドステート定義 (毒や麻痺など....)
BAD_STATES = [2, 3, 4, 5, 6, 7, 8]
end
#===========================================
#   ここまで
#===========================================
$rsi ||= {}
$rsi["バトルボイス"] = true
class RPG::UsableItem < RPG::BaseItem
  def play_voice?
    [email protected]?("使用ボイス無し")
  end
end
module BattleVoice
  module_function
  #--------------------------------------------------------------------------
  # ● 生存しておりボイス再生可能なメンバーからランダムで取得
  #--------------------------------------------------------------------------
  def get_rand_member_id(scene_symbol)
    battler = $game_party.alive_members.select{|member|
      if !VOICE_LIST[scene_symbol].has_key?(member.voice_id)
        false
      elsif SILENT_STATES.empty?
        true
      else
        !silent_battler?(member)
      end
    }.sample
    battler ? battler.voice_id : 0
  end
  #--------------------------------------------------------------------------
  # ● ボイス再生不可判定
  #--------------------------------------------------------------------------
  def silent_battler?(battler)
    SILENT_STATES.any?{|state_id| battler.state?(state_id)}
  end
  #--------------------------------------------------------------------------
  # ● 再生するファイル名の取得(nilが返る場合は再生されません)
  #--------------------------------------------------------------------------
  def get_filename(scene_symbol, key)
    if VOICE_LIST[scene_symbol][key]
      VOICE_LIST[scene_symbol][key].sample
    else
      nil
    end
  end
  #--------------------------------------------------------------------------
  # ● バトルボイスの再生
  #--------------------------------------------------------------------------
  def play(scene_symbol, battler = nil)
    unless $game_switches[SILENT_SWITCH]
      if battler
        key = battler.actor? ? battler.voice_id : (battler.enemy_id * -1)
        return if silent_battler?(battler)
      else
        key = get_rand_member_id(scene_symbol)
      end
      filename = get_filename(scene_symbol, key)
      if filename
        Audio.se_play('Audio/VOICE/' + filename, VOICE_VOLUME, 100)
        wait(VOICE_WAIT)
      end
    end
  end
  #--------------------------------------------------------------------------
  # ● ウェイト
  #--------------------------------------------------------------------------
  def wait(duration)
    SceneManager.scene.wait(VOICE_WAIT)
  end
end
class << BattleManager
  #--------------------------------------------------------------------------
  # ● 戦闘開始
  #--------------------------------------------------------------------------
  alias battle_start_voice_plus battle_start
  def battle_start
    $game_temp.no_damage = true
    $game_party.on_battle_start
    if @preemptive
      BattleVoice.play(:battle_start_preemptive)
    elsif @surprise
      BattleVoice.play(:battle_start_surprise)
    elsif $game_party.pinch?
      BattleVoice.play(:battle_start_pinch)
    else
      BattleVoice.play(:battle_start_normal)
    end
    battle_start_voice_plus
  end
  #--------------------------------------------------------------------------
  # ● 勝利の処理
  #--------------------------------------------------------------------------
  alias process_victory_voice_plus process_victory
  def process_victory
    if $game_temp.no_damage
      BattleVoice.play(:victory_perfect)
    elsif $game_party.pinch?
      BattleVoice.play(:victory_pinch)
    else
      BattleVoice.play(:victory_normal)
    end
    process_victory_voice_plus
  end
  #--------------------------------------------------------------------------
  # ● 逃走の処理   ※再定義
  #--------------------------------------------------------------------------
  def process_escape
    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))
    success = @preemptive ? true : (rand < @escape_ratio)
    Sound.play_escape
    if success
      BattleVoice.play(:escape)
      process_abort
    else
      @escape_ratio += 0.1
      $game_message.add('\.' + Vocab::EscapeFailure)
      $game_party.clear_actions
    end
    wait_for_message
    return success
  end
end
class Game_Temp
  #--------------------------------------------------------------------------
  # ● 公開インスタンス変数
  #--------------------------------------------------------------------------
  attr_accessor :no_damage  # 戦闘中ノーダメージフラグ
  #--------------------------------------------------------------------------
  # ● オブジェクト初期化
  #--------------------------------------------------------------------------
  alias initialize_voice_plus initialize
  def initialize
    initialize_voice_plus
    @no_damage = true
  end
end
class Game_Action
  #--------------------------------------------------------------------------
  # ● 防御判定
  #--------------------------------------------------------------------------
  def guard?
    item == $data_skills[subject.guard_skill_id]
  end
end
class Game_ActionResult
  #--------------------------------------------------------------------------
  # ● 公開インスタンス変数
  #--------------------------------------------------------------------------
  attr_accessor :added_new_states
  #--------------------------------------------------------------------------
  # ● ステータス効果のクリア
  #--------------------------------------------------------------------------
  alias clear_status_effects_voice_plus clear_status_effects
  def clear_status_effects
    @added_new_states = []
    clear_status_effects_voice_plus
  end
end
class Game_Battler < Game_BattlerBase
  #--------------------------------------------------------------------------
  # ● 新しいステートの付加
  #--------------------------------------------------------------------------
  alias add_new_state_voice_plus add_new_state
  def add_new_state(state_id)
    @result.added_new_states.push(state_id).uniq!
    add_new_state_voice_plus(state_id)
  end
end
class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # ● 公開インスタンス変数
  #--------------------------------------------------------------------------
  attr_accessor :voice_id
  #--------------------------------------------------------------------------
  # ● セットアップ
  #--------------------------------------------------------------------------
  alias setup_voice_plus setup
  def setup(actor_id)
    setup_voice_plus(actor_id)
    @voice_id = @actor_id
  end
  #--------------------------------------------------------------------------
  # ● 被ダメージ時の処理
  #--------------------------------------------------------------------------
  def on_damage(value)
    super(value)
    $game_temp.no_damage = false
  end
  #--------------------------------------------------------------------------
  # ● ダメージ効果の実行
  #--------------------------------------------------------------------------
  alias perform_damage_effect_voice_plus perform_damage_effect
  def perform_damage_effect
    BattleVoice.play(:damage, self) unless dead?
    perform_damage_effect_voice_plus
  end
  #--------------------------------------------------------------------------
  # ● HP の再生
  #--------------------------------------------------------------------------
  def regenerate_hp
    super
    $game_temp.no_damage = false if @result.hp_damage > 0
  end
  #--------------------------------------------------------------------------
  # ● コラプス効果の実行
  #--------------------------------------------------------------------------
  alias perform_collapse_effect_voice_plus perform_collapse_effect
  def perform_collapse_effect
    perform_collapse_effect_voice_plus
    BattleVoice.play(:dead, self) if $game_party.in_battle
  end
end
class Game_Enemy < Game_Battler
  #--------------------------------------------------------------------------
  # ● ダメージ効果の実行
  #--------------------------------------------------------------------------
  alias perform_damage_effect_voice_plus perform_damage_effect
  def perform_damage_effect
    BattleVoice.play(:damage, self) unless dead?
    perform_damage_effect_voice_plus
  end
  #--------------------------------------------------------------------------
  # ● コラプス効果の実行
  #--------------------------------------------------------------------------
  alias perform_collapse_effect_voice_plus perform_collapse_effect
  def perform_collapse_effect
    perform_collapse_effect_voice_plus
    BattleVoice.play(:dead, self)
  end
  #--------------------------------------------------------------------------
  # ● 逃げる
  #--------------------------------------------------------------------------
  def escape
    BattleVoice.play(:escape, self)
    super
  end
end
class Game_Party < Game_Unit
  #--------------------------------------------------------------------------
  # ● ピンチ状態判定
  #--------------------------------------------------------------------------
  def pinch?
    !dead_members.empty?
  end
end
class Game_Interpreter
  #--------------------------------------------------------------------------
  # ● アクターのボイス変更
  #--------------------------------------------------------------------------
  def change_voice(actor_id, voice_id)
    $game_actors[actor_id].voice_id = voice_id
  end
end
class Window_BattleLog < Window_Selectable  
  #--------------------------------------------------------------------------
  # ● ダメージの表示
  #--------------------------------------------------------------------------
  alias display_damage_voice_plus display_damage
  def display_damage(target, item)
    subject = SceneManager.scene.subject
    if target.result.missed
      BattleVoice.play(:miss, subject)
    elsif target.result.evaded
      BattleVoice.play(:evasion, target)
    else
      if subject != target && subject.actor? == target.actor? && !target.dead? &&
        (target.result.hp_damage < 0 || target.result.mp_damage < 0 || target.result.tp_damage < 0)
        BattleVoice.play(:recovery, target)
      end
    end
    display_damage_voice_plus(target, item)
  end
  #--------------------------------------------------------------------------
  # ● 影響を受けたステータスの表示
  #--------------------------------------------------------------------------
  alias display_affected_status_voice_plus display_affected_status
  def display_affected_status(target, item)
    if item && target.result.status_affected?
      subject = SceneManager.scene.subject
      if subject != target
        if target.result.added_new_states.any?{|id| BAD_STATES.include?(id)}
          BattleVoice.play(:bad_state, target)
        elsif subject.actor? == target.actor?
          if target.result.removed_states.any?{|id| BAD_STATES.include?(id)}
            BattleVoice.play(:recovery, target)
          elsif target.result.added_new_states.any?{|id| SUPPORT_STATES.include?(id)}
            BattleVoice.play(:support_state, target)
          end
        end
      end
    end
    display_affected_status_voice_plus(target, item)
  end
end
class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # ● 公開インスタンス変数
  #--------------------------------------------------------------------------
  attr_reader   :subject
  #--------------------------------------------------------------------------
  # ● スキル/アイテムの使用
  #--------------------------------------------------------------------------
  alias use_item_voice_plus use_item
  def use_item
    if @subject.current_action.attack?
      BattleVoice.play(:attack, @subject)
    elsif @subject.current_action.guard?
      BattleVoice.play(:guard, @subject)
    else
      if @subject.current_action.item.play_voice?
        case @subject.current_action.item
        when RPG::Item
          BattleVoice.play(:use_item, @subject)
        when RPG::Skill
          BattleVoice.play(:use_skill, @subject)
        end
      end
    end
    use_item_voice_plus
  end
end
BattleVoice.play(:damage  的音效,该如何用脚本调用
 这里的damage音效已经分配了按ID的随机,不能用Audio.bgs_play达到目的了
 
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