- #============================================================================== 
- # NewClass: Window_RecCommand = 主指令表 
- #============================================================================== 
-   
- class Window_RecCommand < Window_MenuCommand 
-   #-------------------------------------------------------------------------- 
-   # 生成指令列表 
-   #-------------------------------------------------------------------------- 
-   def make_command_list 
-     add_main_commands 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 添加指令 
-   #-------------------------------------------------------------------------- 
-   def add_main_commands 
-     add_command("种族",  :type_imp) 
-     add_command("形象",  :face_imp)#, type_ok?) 
-     add_command("职业", :class_imp)#, type_ok?) 
-     add_command("名字",  :name_imp)#, type_ok?) 
-     add_command("完成",    :ok_imp)#,  all_ok?) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 获取指令的有效状态 
-   #-------------------------------------------------------------------------- 
-   def type_ok? 
-     return false if $act_id == 0 
-     return true 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 获取“完成”指令的有效状态 
-   #-------------------------------------------------------------------------- 
-   def all_ok? 
-     return false if $act_id == 0 
-     return false if $act_class == 0 
-     return false if $act_name == 0 
-     return true 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 按下取消键时的处理 
-   #-------------------------------------------------------------------------- 
-   def process_cancel 
-     $game_actors[6].setup(6) 
-     $game_actors[7].setup(7) 
- #~     $game_actors[8].setup(8) 
- #~     $game_actors[9].setup(9) 
-     Sound.play_cancel 
-     Input.update 
-     deactivate 
-     call_cancel_handler 
-   end 
- end 
-   
- #============================================================================== 
- # ■ NewClass: Window_NewActor = 生成角色的状态 
- #============================================================================== 
-   
- class Window_NewActor < Window_Base 
-   #-------------------------------------------------------------------------- 
-   # 初始化对象 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     super(0, 0, window_width, fitting_height(10)) 
-     self.opacity = 0 
-     [url=home.php?mod=space&uid=95897]@actor[/url] = nil 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 获取窗口的宽度 
-   #-------------------------------------------------------------------------- 
-   def window_width 
-     return 160 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 设置角色 
-   #-------------------------------------------------------------------------- 
-   def actor=(actor) 
-     return if [url=home.php?mod=space&uid=95897]@actor[/url] == actor 
-     [url=home.php?mod=space&uid=95897]@actor[/url] = actor 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 刷新 
-   #-------------------------------------------------------------------------- 
-   def refresh 
-     contents.clear 
-     return unless @actor 
-     draw_item 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 绘制项目 
-   #-------------------------------------------------------------------------- 
-   def draw_item 
-     lh = line_height 
-     dw = window_width-28 
-     dh = fitting_height(10) 
-     #-- 
-     colour = Color.new(0, 0, 0, translucent_alpha) 
-     rect = Rect.new(0, 0, dw, dh) 
-     contents.fill_rect(rect, colour) 
-     #-- 
-     change_color(system_color) 
-     draw_text(4, lh*5, dw, line_height, "Name") 
-     draw_text(4, lh*6, dw, line_height, "Class") 
-     change_color(normal_color) 
-     draw_actor_face(@actor, (dw-96)/2, 12) 
-     draw_actor_name(@actor, 4+dw/2, lh*5, dw) 
-     draw_actor_class(@actor, 4+dw/2, lh*6, dw) 
-     #-- 
-     text1 = "" 
-     text2 = "" 
-     text3 = "" 
-     text4 = "" 
-     case @actor.class_id 
-       when 11 
-         text1 = "" 
-       when 12 
-         text1 = "" 
-       when 13 
-         text1 = "" 
-     end 
-     #-- 
-     draw_text(12, lh*7, dw, lh*4, text1) 
-     draw_text(12, lh*8, dw, lh*4, text2) 
-     draw_text(12, lh*9, dw, lh*4, text3) 
-     draw_text(12, lh*10, dw, lh*4, text4) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ NewClass: Window_TypeCommand = 种族选项 
- #============================================================================== 
-   
- class Window_TypeCommand < Window_MenuCommand 
-   #-------------------------------------------------------------------------- 
-   # 生成指令列表 
-   #-------------------------------------------------------------------------- 
-   def make_command_list 
-     add_original_commands 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 独自添加指令用 
-   #-------------------------------------------------------------------------- 
-   def add_original_commands 
-     add_command("人类/男",   :male) 
-     add_command("人类/女", :female) 
- #~     add_command("精灵",    :spirit) 
- #~     add_command("魔物",   :monster) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ NewClass: Window_FaceCommand = 形象选项 
- #============================================================================== 
-   
- class Window_FaceCommand < Window_MenuCommand 
-   #-------------------------------------------------------------------------- 
-   # 生成指令列表 
-   #-------------------------------------------------------------------------- 
-   def make_command_list 
-     add_original_commands 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 独自添加指令用 
-   #-------------------------------------------------------------------------- 
-   def add_original_commands 
-     add_command("形象1",  :face1) 
-     add_command("形象2",  :face2) 
-     add_command("形象3",  :face3) 
-     add_command("形象4",  :face4) 
-     add_command("形象5",  :face5) 
-     add_command("形象6",  :face6) 
-     add_command("形象7",  :face7) 
-     add_command("形象8",  :face8) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ NewClass: Window_ClassCommand = 职业选项 
- #============================================================================== 
-   
- class Window_ClassCommand < Window_MenuCommand 
-   #-------------------------------------------------------------------------- 
-   # 生成指令列表 
-   #-------------------------------------------------------------------------- 
-   def make_command_list 
-     add_original_commands 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 独自添加指令用 
-   #-------------------------------------------------------------------------- 
-   def add_original_commands 
-     add_command("职业1",  :class1) 
-     add_command("职业2",  :class2) 
-     add_command("职业3",  :class3) 
-     add_command("职业4",  :class4) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ NewClass: Scene_RecMenu 
- #============================================================================== 
-   
- class Scene_RecMenu < Scene_Menu 
-   #-------------------------------------------------------------------------- 
-   # 开始处理 
-   #-------------------------------------------------------------------------- 
-   def start 
-     super 
-     [url=home.php?mod=space&uid=95897]@actor[/url] = $game_actors[$act_ini] 
-     create_new_window 
-     create_type_command_window 
-     create_face_command_window 
-     create_class_command_window 
-     @type_command_window.hide 
-     @face_command_window.hide 
-     @class_command_window.hide 
-     @new_window.actor = @actor 
-     @new_window.refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 生成指令窗口 
-   #-------------------------------------------------------------------------- 
-   def create_command_window 
-     @command_window = Window_RecCommand.new 
-     @command_window.set_handler(:type_imp,   method(:command_type_imp)) 
-     @command_window.set_handler(:face_imp,   method(:command_face_imp)) 
-     @command_window.set_handler(:class_imp,  method(:command_class_imp)) 
-     @command_window.set_handler(:name_imp,   method(:command_name_imp)) 
-     @command_window.set_handler(:ok_imp,     method(:command_ok_imp)) 
-     @command_window.set_handler(:cancel,     method(:return_scene)) 
-     @command_window.x = Graphics.width/2 - 60 
-     @command_window.y = (Graphics.height - @command_window.height) / 2 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 生成状态窗口 
-   #-------------------------------------------------------------------------- 
-   def create_new_window 
-     @new_window = Window_NewActor.new 
-     @new_window.actor = @actor 
-     @new_window.x = 60 
-     @new_window.y = (Graphics.height - @new_window.height) / 2 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 生成选择窗口 
-   #-------------------------------------------------------------------------- 
-   def create_type_command_window 
-     @type_command_window = Window_TypeCommand.new 
-     @type_command_window.x = @command_window.width + @command_window.x 
-     @type_command_window.y = @command_window.y 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 生成选择窗口 
-   #-------------------------------------------------------------------------- 
-   def create_face_command_window 
-     @face_command_window = Window_FaceCommand.new 
-     @face_command_window.x = @command_window.width + @command_window.x 
-     @face_command_window.y = @command_window.y 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 生成选择窗口 
-   #-------------------------------------------------------------------------- 
-   def create_class_command_window 
-     @class_command_window = Window_ClassCommand.new 
-     @class_command_window.x = @command_window.width + @command_window.x 
-     @class_command_window.y = @command_window.y 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令 
-   #-------------------------------------------------------------------------- 
-   def command_type_imp 
-     @type_command_window.show 
-     @type_command_window.select(0) 
-     @type_command_window.activate 
-     @type_command_window.set_handler(:ok,     method(:on_type_ok)) 
-     @type_command_window.set_handler(:cancel, method(:on_imp_cancel)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令 
-   #-------------------------------------------------------------------------- 
-   def command_face_imp 
-     @face_command_window.show 
-     @face_command_window.select(0) 
-     @face_command_window.activate 
-     @face_command_window.set_handler(:ok,     method(:on_face_ok)) 
-     @face_command_window.set_handler(:cancel, method(:on_imp_cancel)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令 
-   #-------------------------------------------------------------------------- 
-   def command_class_imp 
-     @class_command_window.show 
-     @class_command_window.select(0) 
-     @class_command_window.activate 
-     @class_command_window.set_handler(:ok,     method(:on_class_ok)) 
-     @class_command_window.set_handler(:cancel, method(:on_imp_cancel)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令 
-   #-------------------------------------------------------------------------- 
-   def command_name_imp 
-     $act_ini = @actor.actor_id 
-     $act_name = 1 
-     @command_window.refresh 
-     SceneManager.call(Scene_Name) 
-     SceneManager.scene.prepare(@actor.actor_id, 6) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令“确定” 
-   #-------------------------------------------------------------------------- 
-   def on_type_ok 
-     case @type_command_window.current_symbol 
-       when :male 
-         [url=home.php?mod=space&uid=95897]@actor[/url] = $game_actors[6] 
-       when :female 
-         @actor = $game_actors[7] 
- #~       when :spirit 
- #~         @actor = $game_actors[8] 
- #~       when :monster 
- #~         @actor = $game_actors[9] 
-     end 
-     $act_id = 1 
-     @new_window.actor = @actor 
-     @new_window.refresh 
-     @type_command_window.unselect 
-     @type_command_window.hide 
-     @command_window.activate 
-     @command_window.refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令“确定” 
-   #-------------------------------------------------------------------------- 
-   def on_face_ok 
-     #-- 
-     case @face_command_window.current_symbol 
-       when :face1 
-         f = 1 
-       when :face2 
-         f = 2 
-       when :face3 
-         f = 3 
-       when :face4 
-       f = 4 
-       when :face5 
-         f = 5 
-       when :face6 
-         f = 6 
-       when :face7 
-         f = 7 
-       when :face8 
-         f = 8 
-     end 
-     #-- 
-     f += @actor.actor_id * 10 
-     case f 
-     # 男性 
-       when 61 
-         n = "Actor4" 
-         i = 4 
-       when 62 
-         n = "Actor4" 
-         i = 0 
-       when 63 
-         n = "Actor4" 
-         i = 2 
-       when 64 
-         n = "Actor4" 
-         i = 6 
-       when 65 
-         n = "Actor5" 
-         i = 0 
-       when 66 
-         n = "Actor5" 
-         i = 2 
-       when 67 
-         n = "Actor5" 
-         i = 4 
-       when 68 
-         n = "Actor5" 
-         i = 6 
-       # 女性 
-       when 71 
-         n = "Actor4" 
-         i = 5 
-       when 72 
-         n = "Actor4" 
-         i = 1 
-       when 73 
-         n = "Actor4" 
-         i = 3 
-       when 74 
-         n = "Actor4" 
-         i = 7 
-       when 75 
-         n = "Actor5" 
-         i = 1 
-       when 76 
-         n = "Actor5" 
-         i = 3 
-       when 77 
-         n = "Actor5" 
-         i = 5 
-       when 78 
-         n = "Actor5" 
-         i = 7 
-     end 
-     #-- 
- #~     @actor = @new_window.actor 
-     @new_window.actor = @actor 
-     @actor.set_graphic(n, i, n, i) 
-     @new_window.refresh 
-     @face_command_window.unselect 
-     @face_command_window.hide 
-     @command_window.activate 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令“确定” 
-   #-------------------------------------------------------------------------- 
-   def on_class_ok 
-     case @class_command_window.current_symbol 
-       when :class1 
-         c = 10 
-       when :class2 
-         c = 11 
-       when :class3 
-         c = 12 
-       when :class4 
-         c = 13 
-       when :class5 
-         c = 14 
-       when :class6 
-         c = 15 
-       when :class7 
-         c = 16 
-       when :class8 
-         c = 17 
-     end 
- #~     c += 10 if @actor.actor_id == 7 
-     @actor.change_class(c) 
-     #-- 
-     $act_class = 1 
-     @new_window.refresh 
-     @class_command_window.unselect 
-     @class_command_window.hide 
-     @command_window.activate 
-     @command_window.refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 指令“取消” 
-   #-------------------------------------------------------------------------- 
-   def on_imp_cancel 
-     @type_command_window.unselect 
-     @type_command_window.hide 
-     @face_command_window.unselect 
-     @face_command_window.hide 
-     @class_command_window.unselect 
-     @class_command_window.hide 
-     @command_window.activate 
-   end 
-   #-------------------------------------------------------------------------- 
-   # 输入指令 
-   #-------------------------------------------------------------------------- 
-   def command_ok_imp 
-     for i in 12...40 
-       c = i 
-       break if $game_switches[i] != true 
-     end 
-     #-- 
-     $game_switches[c] = true 
-     actor = $game_actors[c] 
-     actor.set_graphic(@actor.character_name, @actor.character_index, 
-       @actor.face_name, @actor.face_index) 
-     actor.name = @actor.name 
-     actor.change_class(@actor.class_id) 
-     $game_party.add_actor(actor.actor_id) #if $game_party.members.size < 4 
-     #-- 
-     $game_actors[6].setup(6) 
-     $game_actors[7].setup(7) 
- #~     $game_actors[8].setup(8) 
- #~     $game_actors[9].setup(9) 
-     return_scene 
-   end 
- end