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最后登录 | 2014-3-20 |
在线时间 | 31 小时 |
Lv1.梦旅人
- 梦石
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- 星屑
- 50
- 在线时间
- 31 小时
- 注册时间
- 2014-2-20
- 帖子
- 87
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把Window_MenuStatus刷新更改为
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
case i
when 0
actor = $game_party.actors[0]
draw_actor_graphic(actor,80, 100)
draw_actor_name(actor, 90, 40)
draw_actor_class(actor, 190, 40)
draw_actor_level(actor, 250, 40)
draw_actor_state(actor, 250, 60)
draw_actor_exp(actor, 90, 100)
draw_actor_hp(actor, 90, 60)
draw_actor_sp(actor, 90, 80)
when 1
actor = $game_party.actors[1]
draw_actor_graphic(actor, 350,100)
draw_actor_name(actor, 360, 40)
draw_actor_class(actor, 460, 40)
draw_actor_level(actor, 520, 40)
draw_actor_state(actor, 520, 60)
draw_actor_exp(actor, 360, 100)
draw_actor_hp(actor, 360, 60)
draw_actor_sp(actor, 360, 80)
when 2
actor = $game_party.actors[2]
draw_actor_graphic(actor, 80,200)
draw_actor_name(actor, 90, 140)
draw_actor_class(actor, 190, 140)
draw_actor_level(actor, 250, 140)
draw_actor_state(actor, 250, 160)
draw_actor_exp(actor, 90, 200)
draw_actor_hp(actor, 90, 160)
draw_actor_sp(actor, 90, 180)
when 3
actor = $game_party.actors[3]
draw_actor_graphic(actor, 350,200)
draw_actor_name(actor, 360, 140)
draw_actor_class(actor, 460, 140)
draw_actor_level(actor, 520, 140)
draw_actor_state(actor, 520, 160)
draw_actor_exp(actor, 360, 200)
draw_actor_hp(actor, 360, 160)
draw_actor_sp(actor, 360, 180)
end
end
end
我们把所有坐标都改了就变成这样
我对修改坐标比较懒惰希望大家不要吐槽。 |
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