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本帖最后由 sam870716 于 2017-2-7 13:38 编辑
就是...我現在已經有個裝血量滾動條 以及繪至敵方血量的腳本
但是我想要精確一點的在血量條下面多一串數字(或者直接蓋在敵方血量條上面也行)
以下是我用的滾動腳本
<#-------------------------------------------------------------------------- # ● require Taroxd基础设置 # 给值槽增加动态的滚动效果 #-------------------------------------------------------------------------- class Taroxd::Transition # value: 当前值。changing: 当前是否正在变化 attr_reader :value, :changing # get_target.call 获取到变化的数据。可以使用 block 代替 get_target。 def initialize(duration, get_target = nil, &block) @duration = duration @get_target = get_target || block @value = @target = @get_target.call [url=home.php?mod=space&uid=188055]@d[/url] = 0 end # 更新值槽的值。如果值槽发生变化,返回 true。 def update @target = @get_target.call @changing = @value != @target update_transition if @changing @changing end private def update_transition @d = @duration if @d.zero? @d -= 1 @value = if @d.zero? @target else (@value * @d + @target).fdiv(@d + 1) end end end # include 之后,可用 @gauge_transitions[actor][:hp] 等 # 获取 Taroxd::Transition 的实例。 module Taroxd::RollGauge Transition = Taroxd::Transition def initialize(*) @gauge_transitions = make_gauge_transitions @gauge_roll_count = 0 super end def update super if (@gauge_roll_count += 1) >= gauge_roll_interval roll_all_gauge if update_gauge_transitions @gauge_roll_count = 0 end end def draw_actor_hp(actor, x, y, width = 124) hp = @gauge_transitions[actor][:hp].value rate = hp.fdiv(actor.mhp) draw_gauge(x, y, width, rate, hp_gauge_color1, hp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, Vocab::hp_a) draw_current_and_max_values(x, y, width, hp.to_i, actor.mhp, hp_color(actor), normal_color) end def draw_actor_mp(actor, x, y, width = 124) mp = @gauge_transitions[actor][:mp].value mmp = actor.mmp rate = mmp.zero? ? 0 : mp.fdiv(actor.mmp) draw_gauge(x, y, width, rate, mp_gauge_color1, mp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, Vocab::mp_a) draw_current_and_max_values(x, y, width, mp.to_i, actor.mmp, mp_color(actor), normal_color) end def draw_actor_tp(actor, x, y, width = 124) tp = @gauge_transitions[actor][:tp].value rate = tp.fdiv(actor.max_tp) draw_gauge(x, y, width, rate, tp_gauge_color1, tp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, Vocab::tp_a) change_color(tp_color(actor)) draw_text(x + width - 42, y, 42, line_height, tp.to_i, 2) end private # 获取 make_gauge_transitions 生成的对象 attr_reader :gauge_transitions # 值槽滚动所需的帧数 def gauge_roll_frame 30 end # 每隔多少帧更新一次值槽 def gauge_roll_interval 1 end # 生成值槽变化的数据。可在子类重定义。 # 默认的定义中,可以通过 gauge_transitions[actor][:hp] 等方式获取数据。 def make_gauge_transitions Hash.new { |hash, actor| hash[actor] = Hash.new do |h, k| h[k] = Transition.new(gauge_roll_times, actor.method(k)) end }.compare_by_identity end # 更新渐变的值。 # 返回真值则触发一次刷新。 # 每 gauge_roll_interval 帧调用一次。 def update_gauge_transitions need_roll = false gauge_transitions.each_value do |hash| hash.each_value do |t| need_roll = true if t.update end end need_roll end # 值槽滚动所需的次数。 def gauge_roll_times gauge_roll_frame / gauge_roll_interval end # 滚动所有值槽。可在子类重定义。 def roll_all_gauge refresh end end class Window_BattleStatus include Taroxd::RollGauge end class Window_MenuStatus < Window_Selectable include Taroxd::RollGauge def roll_all_gauge item_max.times do |i| actor = $game_party.members[i] rect = item_rect(i) rect.x += 108 rect.y += line_height / 2 contents.clear_rect(rect) draw_actor_simple_status(actor, rect.x, rect.y) end end end
#--------------------------------------------------------------------------
# ● require Taroxd基础设置
# 给值槽增加动态的滚动效果
#--------------------------------------------------------------------------
class Taroxd::Transition
# value: 当前值。changing: 当前是否正在变化
attr_reader :value, :changing
# get_target.call 获取到变化的数据。可以使用 block 代替 get_target。
def initialize(duration, get_target = nil, &block)
@duration = duration
@get_target = get_target || block
@value = @target = @get_target.call
[url=home.php?mod=space&uid=188055]@d[/url] = 0
end
# 更新值槽的值。如果值槽发生变化,返回 true。
def update
@target = @get_target.call
@changing = @value != @target
update_transition if @changing
@changing
end
private
def update_transition
@d = @duration if @d.zero?
@d -= 1
@value = if @d.zero?
@target
else
(@value * @d + @target).fdiv(@d + 1)
end
end
end
# include 之后,可用 @gauge_transitions[actor][:hp] 等
# 获取 Taroxd::Transition 的实例。
module Taroxd::RollGauge
Transition = Taroxd::Transition
def initialize(*)
@gauge_transitions = make_gauge_transitions
@gauge_roll_count = 0
super
end
def update
super
if (@gauge_roll_count += 1) >= gauge_roll_interval
roll_all_gauge if update_gauge_transitions
@gauge_roll_count = 0
end
end
def draw_actor_hp(actor, x, y, width = 124)
hp = @gauge_transitions[actor][:hp].value
rate = hp.fdiv(actor.mhp)
draw_gauge(x, y, width, rate, hp_gauge_color1, hp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::hp_a)
draw_current_and_max_values(x, y, width, hp.to_i, actor.mhp,
hp_color(actor), normal_color)
end
def draw_actor_mp(actor, x, y, width = 124)
mp = @gauge_transitions[actor][:mp].value
mmp = actor.mmp
rate = mmp.zero? ? 0 : mp.fdiv(actor.mmp)
draw_gauge(x, y, width, rate, mp_gauge_color1, mp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::mp_a)
draw_current_and_max_values(x, y, width, mp.to_i, actor.mmp,
mp_color(actor), normal_color)
end
def draw_actor_tp(actor, x, y, width = 124)
tp = @gauge_transitions[actor][:tp].value
rate = tp.fdiv(actor.max_tp)
draw_gauge(x, y, width, rate, tp_gauge_color1, tp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::tp_a)
change_color(tp_color(actor))
draw_text(x + width - 42, y, 42, line_height, tp.to_i, 2)
end
private
# 获取 make_gauge_transitions 生成的对象
attr_reader :gauge_transitions
# 值槽滚动所需的帧数
def gauge_roll_frame
30
end
# 每隔多少帧更新一次值槽
def gauge_roll_interval
1
end
# 生成值槽变化的数据。可在子类重定义。
# 默认的定义中,可以通过 gauge_transitions[actor][:hp] 等方式获取数据。
def make_gauge_transitions
Hash.new { |hash, actor|
hash[actor] = Hash.new do |h, k|
h[k] = Transition.new(gauge_roll_times, actor.method(k))
end
}.compare_by_identity
end
# 更新渐变的值。
# 返回真值则触发一次刷新。
# 每 gauge_roll_interval 帧调用一次。
def update_gauge_transitions
need_roll = false
gauge_transitions.each_value do |hash|
hash.each_value do |t|
need_roll = true if t.update
end
end
need_roll
end
# 值槽滚动所需的次数。
def gauge_roll_times
gauge_roll_frame / gauge_roll_interval
end
# 滚动所有值槽。可在子类重定义。
def roll_all_gauge
refresh
end
end
class Window_BattleStatus
include Taroxd::RollGauge
end
class Window_MenuStatus < Window_Selectable
include Taroxd::RollGauge
def roll_all_gauge
item_max.times do |i|
actor = $game_party.members[i]
rect = item_rect(i)
rect.x += 108
rect.y += line_height / 2
contents.clear_rect(rect)
draw_actor_simple_status(actor, rect.x, rect.y)
end
end
end
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