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本帖最后由 魔法丶小肉包 于 2017-4-9 20:08 编辑
请善用搜索 https://rpg.blue/forum.php?mod=viewthread&tid=249678
然后,如果你不想要失去物品的时候也提示的话,在使用此链接的脚本之后,再在下面新开一栏加入下面的脚本
class Game_Interpreter def show_tips_window(type, value) case type when 0 item_type = Vocab::currency_unit if value >= 0 Audio.se_play("Audio/SE/" + $SE_Gold_Gain, 100, 100) else return end when 1 item_type = Vocab::item processed_items = $data_items[@params[0]] if value >= 0 Audio.se_play("Audio/SE/" + $SE_Item_Gain, 100, 100) else return end when 2 item_type = Vocab::weapon processed_items = $data_weapons[@params[0]] if value >= 0 Audio.se_play("Audio/SE/" + $SE_Weapon_Gain, 100, 100) else return end when 3 item_type = Vocab::armor processed_items = $data_armors[@params[0]] if value >= 0 Audio.se_play("Audio/SE/" + $SE_Armor_Gain, 100, 100) else return end end if value >= 0 tips_processed_text = "获得" else return end if type != 0 text_value = "×" + value.abs.to_s bitmap = Bitmap.new(100, 100) itemwidth = bitmap.text_size(processed_items.name).width + 95 valuewidth = bitmap.text_size(text_value).width itempop_window = Window_Tips.new((544 - itemwidth - valuewidth) / 2, 128, itemwidth + valuewidth, 88) itempop_window.contents = Bitmap.new(itempop_window.width - 32, itempop_window.height - 32) itempop_window.contents.draw_text(0, 0, 160, 32, tips_processed_text + item_type+":") itempop_window.adv_draw_item_name(processed_items, 28, 32) itempop_window.contents.draw_text(0, 30, itemwidth, 32, "×" + value.abs.to_s, 2) else text_value = value.abs.to_s + " " + Vocab::currency_unit bitmap = Bitmap.new(100, 100) textwidth = bitmap.text_size(text_value).width + 95 itempop_window = Window_Tips.new(170, 128, textwidth, 88) itempop_window.contents = Bitmap.new(itempop_window.width - 32, itempop_window.height - 32) itempop_window.contents.draw_text(0, 0, 160, 32, tips_processed_text + item_type+":") itempop_window.contents.draw_text(32, 32, 240, 32, value.abs.to_s + " " + Vocab::currency_unit) end for i in 0..60 Graphics.update end for i in 0..10 itempop_window.opacity -= 30 itempop_window.contents_opacity -= 30 Graphics.update end itempop_window.dispose for i in 0..3 Graphics.update end end end
class Game_Interpreter
def show_tips_window(type, value)
case type
when 0
item_type = Vocab::currency_unit
if value >= 0
Audio.se_play("Audio/SE/" + $SE_Gold_Gain, 100, 100)
else
return
end
when 1
item_type = Vocab::item
processed_items = $data_items[@params[0]]
if value >= 0
Audio.se_play("Audio/SE/" + $SE_Item_Gain, 100, 100)
else
return
end
when 2
item_type = Vocab::weapon
processed_items = $data_weapons[@params[0]]
if value >= 0
Audio.se_play("Audio/SE/" + $SE_Weapon_Gain, 100, 100)
else
return
end
when 3
item_type = Vocab::armor
processed_items = $data_armors[@params[0]]
if value >= 0
Audio.se_play("Audio/SE/" + $SE_Armor_Gain, 100, 100)
else
return
end
end
if value >= 0
tips_processed_text = "获得"
else
return
end
if type != 0
text_value = "×" + value.abs.to_s
bitmap = Bitmap.new(100, 100)
itemwidth = bitmap.text_size(processed_items.name).width + 95
valuewidth = bitmap.text_size(text_value).width
itempop_window = Window_Tips.new((544 - itemwidth - valuewidth) / 2, 128, itemwidth + valuewidth, 88)
itempop_window.contents = Bitmap.new(itempop_window.width - 32, itempop_window.height - 32)
itempop_window.contents.draw_text(0, 0, 160, 32, tips_processed_text + item_type+":")
itempop_window.adv_draw_item_name(processed_items, 28, 32)
itempop_window.contents.draw_text(0, 30, itemwidth, 32, "×" + value.abs.to_s, 2)
else
text_value = value.abs.to_s + " " + Vocab::currency_unit
bitmap = Bitmap.new(100, 100)
textwidth = bitmap.text_size(text_value).width + 95
itempop_window = Window_Tips.new(170, 128, textwidth, 88)
itempop_window.contents = Bitmap.new(itempop_window.width - 32, itempop_window.height - 32)
itempop_window.contents.draw_text(0, 0, 160, 32, tips_processed_text + item_type+":")
itempop_window.contents.draw_text(32, 32, 240, 32, value.abs.to_s + " " + Vocab::currency_unit)
end
for i in 0..60
Graphics.update
end
for i in 0..10
itempop_window.opacity -= 30
itempop_window.contents_opacity -= 30
Graphics.update
end
itempop_window.dispose
for i in 0..3
Graphics.update
end
end
end
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