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[业界新闻] [NEOLITHIC]To the End抢先体验开始!

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Lv4.逐梦者

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71
 楼主| 发表于 2021-4-20 14:37:30 | 只看该作者
20210420
English
########Content###########
Alicia will now stop you from attacking the monks. (Just as she stops you from attacking random citizens.)
Precedurally generated female citizens will now use more graphic variations.
########System############
Extended the popup time of "untainted save"
########Debug############
Fixed a bug that the "untainted save" popup is not localized when using the quicksave hotkey.
Fixed a bug that when equipment change happens, a character may have hp, mp more than their new maxhp, maxmp.
Fixed a typo in the monk's English dialogue.
简体中文
#########内容更新###########
艾丽西亚现在会阻止你攻击和尚(就和她阻止你攻击普通的随机市民一样。)
随机生成的女性市民现在会有更多种类的图像变化。
#########系统改进###########
延长了公正存档提示的显示时长。
########Debug############
修复了公正存档提示窗口在使用快速存档快捷键时未本地化的bug
修复了装备变更完毕后角色可能出现生命值、气力值超过上限的bug
修复了英文文本中一处和尚的台词拼写错误。
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Lv4.逐梦者

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72
 楼主| 发表于 2021-4-21 00:46:33 | 只看该作者
20210421
English
########Content###########
When attacking random citizens, they are no longer killed right after you defeat them in the battle.
Instead, they will beg for mercy and you can decide to kill or spare them.
Although spare them still counts as a crime because you have assaulted them, as it's a crime of assault/robbery instead of a crime of murder, the bounty will be much lower than the one of that if you kill them.
Monks will have a similar scenario. (But, they will not beg for their own lives.)
Changed the succubus character graphics to be more in-line with the rest of the characters.
Monks will have random dialogues when they are killed.
As the elevator door of your pocket dimension can be moved around, the entrance point shall follow instead of being static.
Added cars in the rest of the roads in Liu
########Debug############
Fixed a bug that attacking monks previously does not affect karma
Fixed a bug that when entering the pocket dimension, the elevator door may sometimes not close correctly.
Fixed an English grammatical error in a dialogue in "This is a bar".
简体中文
#########内容更新###########
当攻击随机的市民时,他们不再在你击败他们后立刻被杀。
现在,他们将会求饶,而你可以选择杀还是放。
尽管放走他们仍然因为此前的攻击行为被视为犯罪行为,但是由于罪名从故意杀人变成了故意伤害和抢劫竞合因此悬赏金会显著少于杀人行为。
和尚会有类似的情节。(但是,他们不是让你饶命。)
使用了和其它角色风格更加一致的魅魔角色图
和尚在被杀时现在会有随机台词。
因为口袋空间的电梯门可以移动的缘故,现在的入口点将会跟随门的变动而变动,而非固定在原本的地方。
在疁城的剩余车道上加入了车辆
########Debug############
修复了攻击和尚不会降低善恶值的bug.
修复了进入口袋空间时,有时电梯门不会正常关闭的BUG
修复了这是间酒吧中的一处对话的英文语法错误
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Lv4.逐梦者

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6764

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73
 楼主| 发表于 2021-4-22 02:44:25 | 只看该作者

20210422
English
########Content###########
Added a new male character variation. (Arabic Male. The portrait's style is a bit off. But, unfortunately, that's all I can find right now. >.<)
Added "News and Updates" option in the title menu. (It's mostly because Steam lacks the functionality to provide news to demo. Thus, I shall provide a direct link to the main game's news hub so that people can easily find out what's going on in each update)
Added new area: "Unfinished Building 3F" (Accessible after the tutorial, it's empty right now)
You can now ask the dogs and cats in the Unfinished Building to go away in case they block your path.
简体中文
#########内容更新###########
加入了一个新的可用男性角色造型。(阿拉伯男子。头像的风格悲剧了,但是这是目前我唯一能找到的 >.<)
在标题菜单中加入了“最新讯息”选项。(主要是因为STEAM无法提供DEMO的更新信息。因此,我在这里加入了指向主游戏的新闻中心的链接。从而让大家能够较为容易地找到每次更新的内容。)
新区域:未完之建筑 3F (在教程过后可以进入,目前没有内容)
你现在可以让未完之建筑内的猫和狗走开,从而解决它们堵住路的问题。

因为我们的恶名已经传播到了中东,所以这次加入了阿拉伯角色。


点评

阿拉伯流高鞭腿XD  发表于 2021-4-23 06:15
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Lv4.逐梦者

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6764

开拓者贵宾

74
 楼主| 发表于 2021-4-23 01:27:53 | 只看该作者
20210423
English
########Debug############
Fixed a few frame offset problem in Arab male character's attack animation
简体中文
########Debug############
修复了阿拉伯男性角色的攻击动画中有几帧存在位置偏差的BUG
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Lv4.逐梦者

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6764

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75
 楼主| 发表于 2021-4-24 02:24:03 | 只看该作者
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Lv4.逐梦者

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开拓者贵宾

76
 楼主| 发表于 2021-4-25 01:02:09 | 只看该作者

20210425
English
########Content##########
Added machine translation of German and Russian UI localization texts. (Sorry, I do not know those languages. >.<)
They can be easily modified under their localization folders. The priority is based on the wishlist number.
########System###########
Added Xbox controller support. (Known bug, when using the right thumb to control mouse, it sometimes inverses if the thumb angle is too big. It's somewhere in the core of the engine that I'm afraid I can't go down there to totally fix.)
However, by the nature of this overflow, its behavior is inhuman. Thus, I have added code, trying to detect it and eliminate it from my side. Thus, I think I have made it much smoother.
As I only have an XBOX controller, I'm not sure if other controllers work.
Added functionality support to allow a language having a different display name than its file name.
Added functionality to allow different languages to use different default fonts.
The default font of English has been changed to Verdana. (Previously, it was a Chinese font shared with the Chinese language)
The default font before any language has been selected has also been changed to Verdana.
The goal is to make sure the text does not look too terrible in some systems. (However, my user data is very limited. It's depending on user feedback only.)
Added more default font types so that game will not crash in some systems without a certain font. (Although I still have not received any crash reports on this yet.)
简体中文
########内容更新###########
加入了机翻的德语和俄语的用户界面本地化文本。(很遗憾,我实际上并不懂这些语言 >.<)
它们可以在对应的文件夹下被非常容易地修改。优先级基于愿望单数量。
########系统改进###########
加入了 Xbox手柄的支持(已知BUG,右摇杆控制鼠标时幅度太大有时可能导致反转。该BUG位于RGD引擎内部,目前无法进行完全修复。)
然而基于这个BUG不同于人类操作的数据溢出特征。我已加入了侦测代码,在探测到时自动进行修正,从而确保一个相对顺畅的体验。
因为我手头只有一个XBOX的手柄,没法确认其它手柄是否能正常工作。
加入了将语言的显示名称独立于文件名的功能。
加入了支持不同语言使用不同的默认字体的功能。
默认的英语字体现在被改为了Verdana. (此前和中文字体共享一个中文字体)
在任何语言被选择前的默认字体同样被改为了Verdana.
目标是为了让字体在部分系统上不那么难看。(但是,我手头的用户数据极为有限。完全基于用户反馈。)
加入了更多的默认系统字体的选项,确保游戏不会因为缺乏字体而崩溃。(虽然目前我还没有收到关于这种问题引发的崩溃的报告)
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Lv4.逐梦者

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77
 楼主| 发表于 2021-4-26 01:17:01 | 只看该作者

20210426
English
########Content##########
Added supply boxes to the 3rd floor of the "Unfinished Building"
Made the 3rd floor of the "Unfinished Building"'s corridor area much wider so that it does not feel like need to fight those construction workers. (It's now much easier to avoid them.)
When you escape from police officers, they no longer disappear. Instead, they will be confused and stop chasing you for a few seconds. They will still be on the map, continue their duties when they recover.
When defeated by police officers and get a "game over", the tip about considering to reduce combat difficulty will display like other combat defeat scenarios.
Added new cheat code "Gain Level" to increase everyone's level by a certain amount. ( 隐世的疯子's suggestion)
A certain Illuminati senator will no longer call out Donald Trump directly anymore. Instead, he will call him by a nickname.
########Debug##########
Fixed an issue that police officers in combat does not have their name localized. (Thanks to 隐世的疯子's video)
Fixed an issue that the entire scenario of police forces are forced to retreat was not localized.  (Thanks to 隐世的疯子's video)
简体中文
########内容更新##########
未完之建筑3楼加入了补给箱
加宽了未完之建筑3楼的走廊区域,让它看上去不再有必须去和那些建筑工人交战的感觉。 (现在可以更容易地回避那些工人了。)
现在当你逃离警察追捕时,他们不会再直接消失。而是在原地陷入迷惑状态,停止追捕几秒钟。当他们恢复后他们将继续追捕犯罪分子。
当被警察击败并进入游戏结束界面时,一个关于降低战斗难度的提示现在会出现。(和其它战斗失败进入游戏结束画面的情况一致。)
新的作弊码 "Gain Level" 增加所有人的等级,可以自选增加的数量。(隐世的疯子的建议)
光照会的某个参议员不会直接吼川普的名字,而是用一个昵称。
########Debug############
修复了警察在战斗中名字未本地化的BUG。(感谢隐世的疯子的视频)
修复了警察被迫撤退的情节未被本地化的BUG。(感谢隐世的疯子的视频)
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Lv4.逐梦者

梦石
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6764

开拓者贵宾

78
 楼主| 发表于 2021-4-27 03:46:30 | 只看该作者

20210427
English
########Content##########
Divided the English into English(US) and English(UK). The English(US) is currently set to the default English. This is based on the wishlist number. (Sorry, but, I have to be honest and transparent.)
After you escape from an enemy, they shall confuse a bit longer now (at least 50% longer than before, depending on their types)  
Added a vengeful sprite on the 2nd floor of the Unfinished Building. (It only appears after the tutorial. It's intended. Think about it, it actually means something really terrible.)
Added the dead body of the person who turned into that vengeful sprite. (You can burn the body to make the vengeful sprite no longer appear there.)
Added a document to this dead body. (As a part of the story of the unfinished building.)
The door on the 3rd floor of the Unfinished Building can now be picked. And the hidden room can be entered.
Added new BGM for the Unfinished Building. (Only play after tutorial when you revisit this place. After all, It's a sad and dark place with all the abandoned cats, dogs, and crazed workers.)
When encounter the cats and dogs in the Unfinished Building, the popup shall now remind you they are abandoned cats and dogs in case you missed the story in the tutorial.
Made the 3rd floor of the Unfinished Building much darker than before. (When enter, it's dark. And then, your eyes will start to adapt. Thus, it feels slightly brighter after a bit.)
Thus, you may get ambushed by crased wokers -_-
########Debug###########
Fixed a bug that vengeful sprites may instantly attack you again right after you escape from them. (Added code in setup_starting_event function)
Fixed a bug that partially localized languages may sometimes not roll back to find the correct English localization text when that text is not localized in that language.
简体中文
########内容更新##########
将英语分为了美式英语和英式英语。基于愿望单人数,目前美式英语被作为默认的英语。(很遗憾, 但是我必须保持诚实和透明的状态。)
所有敌人角色在你逃离他们后陷入迷惑的时长增加(至少增加了50%,实际情况基于其种类)
在未完之建筑2楼加入了一个复仇怨灵。(只会在教程结束后再出现。这是故意这么设定的。这是件细思恐极的事情……)
加入了那个变成了复仇怨灵的人的尸体。(可以通过火化尸体的手段彻底消除这只复仇怨灵。)
在这具尸体上加入了一份文档。(和这栋未完之建筑有关的故事。)
未完之建筑3楼的门锁现在可以通过开锁手段打开。隐藏的房间也因此可以进入。
在未完之建筑种加入了新的背景音乐。(只在教程结束后再次进入这里时播放。毕竟这是个哀伤且黑暗的地方,到处都是被遗弃的猫狗,以及那些发疯的工人。)
在未完之建筑中遇到猫和狗时,提示窗口现在会提醒你这些是被遗弃的猫和狗,如果你错过了在教程中的剧情的话。
未完之建筑的三楼画面变得更加阴暗。(刚进入时一片漆黑,你的眼睛将会慢慢适应,从而感到略微明亮。)
因此,注意可能被发疯的工人进门闷棍带入战斗 -_-
########Debug############
修复了复仇怨灵在你逃离他们后立刻会再度发起攻击的BUG。(在setup_starting_event中加入了额外的代码。)
修复了部分本地化的语言中,有时未被本地化的内容未能正确地从英语文本中获取回退的文本的情况。
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Lv4.逐梦者

梦石
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6764

开拓者贵宾

79
 楼主| 发表于 2021-4-28 05:30:35 | 只看该作者
20210428
English
########Content##########
Made the combat in the Unfinished Building after the tutorial no longer switches bgm. The map's music will continue to play.
########System###########
Added a map option switch to allow maps to set up whether a combat happens on that map shall switch to battle bgm.
简体中文
########内容更新##########
教程后的未完之建筑中发生的战斗现在不会切换背景音乐。
########系统改进###########
加入了地图开关选项来控制是否切换战斗BGM
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Lv4.逐梦者

梦石
1
星屑
9008
在线时间
4374 小时
注册时间
2005-10-22
帖子
6764

开拓者贵宾

80
 楼主| 发表于 2021-4-30 03:20:47 | 只看该作者

20210429
English
########Content##########
Added 1 new female character variation.(A girl with a hat.)
########System###########
Added audio when scrolling up and down of documents.
Added mouse clickable up and down button in document scene. Now the scene can allow the mouse alone to achieve all the functionalities.
Added "mouse_inrect" function to windows_base
Removed the auto mouse scrolling in the save/load screen.
Added mouse clickable up and down button in save/load screen to provide better control over it.
简体中文
########内容更新##########
加入了1个新的女性角色造型。(一个戴帽子的小姐姐。)
########系统改进#########
加入了上下滚动文档时的音效
文档阅读界面加入了鼠标可以操作的上下按钮,从而这个见面可以完全使用鼠标操作了。
在 windows_base 加入了“mouse_inrect”函数
去掉了存档和读档界面中的鼠标自动上下滚动功能
在存档和读档界面中加入了可以鼠标点击的上下按钮。从而提供更好的控制体验。

20210430
English
########Content##########
Added a computer in the office area of the 3rd floor of the "Unfinished Building".
You can find 3 emails on that computer.
You can also play minesweeper on that computer.
简体中文
########内容更新##########
在未完之建筑3楼的办公室区域内加入了一台电脑。
你能在里面找到3封邮件。
你也能用那台电脑玩扫雷。
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