#==============================================================================#
#                          便民任务界面 by EngShun                             #
#                                                                              #
#    由于此版本仅做出了一些小优化,                                            #
#    因此设置方法请参考v0.7的范例                                              #
#                                                                              #
#    效果说明:                                                                #
#    支持普通对话框效果                                                        #
#    \a[号码]     :更改左右对齐方式(0,1,2)。                                 #
#    \itm[物品id] :物品数量                                                    #
#    \wpn[武器id] :武器数量                                                    #
#    \amr[防具id] :防具数量                                                    #
#    \eval{脚本}  :运行脚本                                                    #
#    \1line{内容} :把多行的内容显示为一行                                      #
#    \bold        :字体加粗,插入多一次关闭                                    #
#    \italic      :字体打斜,插入多一次关闭                                    #
#    \f[字体名称] :更改字体                                                    #
#    \s[号码]     :更改字体大小                                                #
#    \p[名称]     :插入图片                                                    #
#    \icon[名称]  :插入图标                                                    #
#                                                                              #
#==============================================================================#

#===============================================================================
# ■ 队伍
#===============================================================================
class Game_Party
  Mission = Struct.new(:id, :name, :info, :status)
  alias org_init_mission initialize if !defined?(org_init_mission)
  #--------------------------------------------------------------------------
  # ● 重定义初始化
  #--------------------------------------------------------------------------
  def initialize
    @mission = {}
    org_init_mission
  end
  def no_mission?
    return @mission == {}
  end
  def missions
    if no_mission?
      m = Mission.new(0,"没有任务","\n\n\n\\a[1]\\s[32]你还没有领取任何任务",0)
      return [m]
    end
    return @mission.values.sort_by {|m|m.id}
  end
  def get_mission(mission,info)
    return if @mission.has_key?(mission)
    id = missions[-1].id + 1
    @mission[mission] = Mission.new(id,mission,info,0)
  end
  def done_mission(mission)
    @mission[mission].status = 1 if @mission[mission].status == 0
  end
  def delete_mission(mission)
    @mission.delete(mission)
  end
  def fail_mission(mission)
    @mission[mission].status = 2 if @mission[mission].status == 0
  end
  def resume_mission(mission)
    @mission[mission].status = 0 if @mission[mission].status == 2
  end
  def done_all_mission
    @mission.each{|k,m|m.status = 1}
  end
  def update_mission(mission,info)
    @mission[mission].info = info
  end
  def add_mission_info(mission,info)
    @mission[mission].info += "\n" + info
  end
  def delete_all_mission
    @mission = {}
  end
  def resume_all_mission
    @mission.each{|k,m|m.status = 0 if m.status == 2}
  end
end

#===============================================================================
# ■ 任务列表窗口
#===============================================================================
class Window_Mission < Window_Selectable
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize
    super(0, 64, 200, 416)
    self.index = 0
    @mission = $game_party.missions
    @item_max = @mission.size
    if self.contents != nil
      self.contents.dispose
      self.contents = nil
    end
    self.contents = Bitmap.new(width - 32, @item_max * 32)
    for i in [email][email protected][/email]
      t = @mission[i].status != 0
      self.contents.font.color = t ? disabled_color : normal_color
      text = @mission[i].name
      self.contents.draw_text(4, i * 32, 160, 32, text.to_s)
      self.contents.font.color = system_color
      self.contents.draw_text(self.contents.width-32, i * 32, 32, 32, "□",1) unless $game_party.no_mission?
      if @mission[i].status == 1
        self.contents.font.color = crisis_color
        self.contents.draw_text(self.contents.width-32, i * 32, 32, 32, "√",1)
      elsif @mission[i].status == 2
        self.contents.font.color = knockout_color
        self.contents.draw_text(self.contents.width-32, i * 32, 32, 32, "×",1)
      end
    end
  end
end

#===============================================================================
# ■ 任务详情窗口
#===============================================================================
class Window_MissionInfo < Window_Base
  attr_accessor :wait
  attr_accessor :scroll_up
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize
    super(200,64,440,416)
    self.contents =  Bitmap.new(408, 384)
    @scroll_up = false
    @wait = 90
    @items = []
    @progress = 0
    @draw_y = 0
    @align = 0
    @cache = Bitmap.new(160,160)
    @font = Font.new
  end
  #--------------------------------------------------------------------------
  # ● 刷新画面
  #--------------------------------------------------------------------------
  def update
    super
    parse_items if @items.size > 0
    return if self.contents.height <= 384
    return @wait -= 1 if @wait > 0
    self.oy += @scroll_up ? -1 : 1
    self.oy = 0 if self.oy < 0
    self.oy = oy_max if self.oy > oy_max
    if self.oy <= 0
      @scroll_up = false
      @wait = 60
    elsif self.oy >= oy_max
      @scroll_up = true
      @wait = 60
    end
  end
  #--------------------------------------------------------------------------
  # ● 释放
  #--------------------------------------------------------------------------
  def dispose
    super
    @cache.dispose
  end
  #--------------------------------------------------------------------------
  # ● 滚动最大值
  #--------------------------------------------------------------------------
  def oy_max
    return self.contents.height - 384
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh(str)
    str = str.clone
    @scroll_up = false
    @wait = 120
    @draw_y = 0
    @align = 0
    @progress = 0
    @lines = []
    self.oy = 0
    @cache.font = Font.new
    @font = Font.new
    self.contents.dispose
    self.contents = Bitmap.new(408, 384)
    parse_text(str)
    12.times{parse_items}
  end
  #--------------------------------------------------------------------------
  # ● 描绘行
  #--------------------------------------------------------------------------
  def draw_line(width, height, items)
    bitmap = Bitmap.new(width, height)
    bitmap.font = @font
    x = 0
    for item in items
      if item.is_a?(Color)
        bitmap.font.color = item
      elsif item.is_a?(Integer)
        bitmap.font.size = item
      elsif item.is_a?(Array)
        bitmap.font.name = item[0] if item.size == 1
      elsif item.is_a?(Bitmap)
        bitmap.blt(x + 2, (height - item.height) / 2,
                   item, Rect.new(0,0,item.width,item.height))
        x += item.width + 4
      elsif item == :bold
        bitmap.font.italic = !bitmap.font.bold
      elsif item == :italic
        bitmap.font.italic = !bitmap.font.italic
      else
        bitmap.draw_text(x,0,width,height,item)
        x += bitmap.text_size(item).width
      end
    end
    return bitmap
  end
  #--------------------------------------------------------------------------
  # ● 解析文本
  #--------------------------------------------------------------------------
  def parse_text(str)
    begin
      last_text = str.clone
      str.gsub!(/\\v\[(\d+)\]/i) { $game_variables[$1.to_i] }
      str.gsub!(/\\g/i) { $game_party.gold.to_s }
      str.gsub!(/\\itm\[(\d+)\]/i) { $game_party.item_number($1.to_i) }
      str.gsub!(/\\wpn\[(\d+)\]/i) { $game_party.weapon_number($1.to_i) }
      str.gsub!(/\\amr\[(\d+)\]/i) { $game_party.armor_number($1.to_i) }
      str.gsub!(/\\1line{(.+?)}/im) { $1.delete("\n") }
      str.gsub!(/\\eval{(.+?)}/im) { eval($1) }
    end until str == last_text
    str.gsub!(/\\n\[(\d+)\]/i) do
      $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
    end
    str.gsub!(/\n/){"\000\002n\000"}
    str.gsub!(/\\\\/) { "\001" }
    str.gsub!(/\\a\[([0-2])\]/i){ "\000\0027#{$1}" }
    str.gsub!(/\\c\[(\d+)\]/i) { "\000\0020#{$1}\000" }
    str.gsub!(/\\bold/i) { "\000\0021\000" }
    str.gsub!(/\\italic/i) { "\000\0022\000" }
    str.gsub!(/\\f\[(\w+)\]/i) { "\000\0023#{$1}\000" }
    str.gsub!(/\\s\[(\d+)\]/i) { "\000\0024#{$1}\000" }
    str.gsub!(/\\p\[(.+?)\]/i) { "\000\0025#{$1}\000" }
    str.gsub!(/\\icon\[(.+?)\]/i){ "\000\0026#{$1}\000" }
    str.gsub!(/\001/) {"\\"}
    @items = str.split("\000")
    @items.delete("")
  end
  #--------------------------------------------------------------------------
  # ● 深度解析
  #--------------------------------------------------------------------------
  def parse_items
    return unless @items.size > 0
    bitmap = @cache
    width, height, items = 1, 32, []
    while item = @items.delete_at(0)
      if item[/^\002([0-9a-z])(.*)/]
        case (a = $1)
        when '7'
          @align = $2.to_i
        when '0'
          color = $2.to_i
          bitmap.font.color = if color >= 0 and color <= 9
            text_color(color)
          elsif color == 8
            disabled_color
          elsif color == 9
            system_color
          end
          items.push bitmap.font.color
        when '1'
          items.push :bold
        when '2'
          items.push :italic
        when '3'
          bitmap.font.name = $2
          items.push [bitmap.font.name]
        when '4'
          bitmap.font.size = $2.to_i
          items.push bitmap.font.size
        when '5', '6'
          item = (a == 5) ? RPG::Cache.picture($2) : RPG::Cache.icon($2)
          if item.width > 408
            item.dispose
            items.unshift("[图片太大无法显示]")
            next
          elsif width + item.width > 408
            @items.unshift(item)
            break
          end
          items.push(item)
          width += item.width + 4
          height = item.height + 4 if item.height + 4 > height
        when 'n'
          break
        end
      else
        str = ""
        size = Rect.new(0, 0, 0, 0)
        while s = item.slice!(/./)
          size = bitmap.text_size(str + s)
          if width + size.width > 408
            item.insert(0, s)
            break
          else
            str += s
          end
        end
        if items[-1].is_a?(String)
          items[-1] += str
        else
          items.push(str)
        end
        width += size.width
        height = size.height + 4 if size.height + 4 > height
        if item != ""
          @items.unshift(item)
          break
        end
      end
    end
    b = draw_line(width, height, items)
    if @draw_y + b.height > 384
      c = self.contents
      self.contents = Bitmap.new(408, @draw_y + b.height)
      self.contents.blt(0, 0, c, Rect.new(0,0,c.width, c.height))
      c.dispose
    end
    x = 0
    x = 204 - (b.width / 2) if @align == 1
    x = 408 - b.width if @align == 2
    self.contents.blt(x, @draw_y, b, Rect.new(0,0,b.width, b.height))
    @draw_y += b.height
  end
end

#===============================================================================
# ■ 任务界面
#===============================================================================
class Scene_Mission
  #--------------------------------------------------------------------------
  # ● 初始化
  #--------------------------------------------------------------------------
  def initialize
    @last_scene = $scene
  end
  #--------------------------------------------------------------------------
  # ● 主处理
  #--------------------------------------------------------------------------
  def main
    @mission = $game_party.missions
    @window1 = Window_Base.new(0,0,200,64)
    @window1.contents = Bitmap.new(168,32)
    @window1.contents.draw_text(0,0,168,32,"任务",1)
    @window2 = Window_Base.new(200,0,440,64)
    @window2.contents = Bitmap.new(408,32)
    @window2.contents.draw_text(0,0,408,32,"任务说明",1)
    @mission_window = Window_Mission.new
    @mission_window.index = @mission.size - 1
    @index = @mission_window.index
    @info_window = Window_MissionInfo.new
    @info_window.refresh(@mission[@index].info)
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @window1.dispose
    @window2.dispose
    @mission_window.dispose
    @info_window.dispose
  end
  #--------------------------------------------------------------------------
  # ● 刷新画面
  #--------------------------------------------------------------------------
  def update
    @mission_window.update
    @info_window.update
    if @index != @mission_window.index
      @index = @mission_window.index
      @info_window.refresh(@mission[@index].info)
    end
    return update_mission if @mission_window.active
    update_info
  end
  #--------------------------------------------------------------------------
  # ● 刷新任务
  #--------------------------------------------------------------------------
  def update_mission
    if Input.trigger?(Input::C)
      $game_system.se_play($data_system.decision_se)
      @mission_window.active = false
      @info_window.oy = 0
    elsif Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = @last_scene
      return
    end
  end
  #--------------------------------------------------------------------------
  # ● 刷新人物详情
  #--------------------------------------------------------------------------
  def update_info
    @info_window.wait = 90
    if Input.press?(Input::UP)
      @info_window.oy -= 3
      @info_window.oy = 0 if @info_window.oy < 0
    elsif Input.press?(Input::DOWN)
      @info_window.oy += 3
      @info_window.oy = @info_window.oy_max if @info_window.oy > @info_window.oy_max
    elsif Input.repeat?(Input::L)
      $game_system.se_play($data_system.cursor_se)
      @mission_window.index -= 1
      @mission_window.index = $game_party.missions.size - 1 if @mission_window.index < 0
    elsif Input.repeat?(Input::R)
      $game_system.se_play($data_system.cursor_se)
      @mission_window.index += 1
      @mission_window.index = 0 if @mission_window.index >= $game_party.missions.size
    elsif Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      @mission_window.active = true
      @info_window.scroll_up = false
      @info_window.oy = 0
    end
  end
end

#===============================================================================
# ■ 事件处理器
#===============================================================================
class Interpreter
  alias orig_ec_mission execute_command if !defined?(orig_ec_mission)
  #--------------------------------------------------------------------------
  # ● 重定义执行事件命令
  #--------------------------------------------------------------------------
  def execute_command
    if @index >= @list.size - 1
      command_end
      return true
    end
    @parameters = @list[@index].parameters
    return command_108 if @list[@index].code == 108
    return orig_ec_mission
  end
  #--------------------------------------------------------------------------
  # ● 注释
  #--------------------------------------------------------------------------
  def command_108
    case @list[@index].parameters[0]
    when (/^删除任务\[(\w+)\]$/)
      $game_party.delete_mission($1)
      return true
    when (/^完成任务\[(\w+)\]$/)
      $game_party.done_mission($1)
      return true
    when "删除所有任务"
      $game_party.delete_all_mission
      return true
    when "完成所有任务"
      $game_party.done_all_mission
      return true
    when (/^放弃任务\[(\w+)\]$/)
      $game_party.fail_mission($1)
      return true
    when (/^恢复任务\[(\w+)\]$/)
      $game_party.resume_mission($1)
      return true
    when "恢复所有任务"
      $game_party.resume_all_mission
      return true
    end
    text = @list[@index].parameters[0]
    loop do
      if @list[@index+1].code == 108 or @list[@index+1].code == 408
        text += "\n" + @list[@index+1].parameters[0]
      else
        break
      end
      @index += 1
    end
    split = text.split("\n")
    if (split[0] == "任务设置" or split[0] == "任务更新" or split[0] == "追加说明") and split.size >= 3
      info , name = split[2] , split[1]
      if split.size >= 4
        for i in 3...split.size
          info += "\n" + split[i]
        end
      end
      $game_party.get_mission(name,info) if split[0] == "任务设置"
      $game_party.update_mission(name,info) if split[0] == "任务更新"
      $game_party.add_mission_info(name,info) if split[0] == "追加说明"
    end
    return true
  end
end