#==============================================================================
# ■ Window_BattleResult
#------------------------------------------------------------------------------
#  战斗结束时、显示获得的 EXP 及金钱的窗口。
#==============================================================================

class Window_BattleResult < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #     exp       : EXP
  #     gold      : 金钱
  #     treasures : 宝物
  #--------------------------------------------------------------------------
  def initialize(exp, gold, treasures)
    @exp = exp
    @gold = gold
    @treasures = treasures
    super(160, 0, 320, @treasures.size * 32 + 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    y = 0
    self.back_opacity = 160
    self.visible = false
    refresh
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
def refresh
    self.contents.clear
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 0, 281, 32, @exp.to_s+" "+"Exp"+"   "[email protected]_s+" "+"Gold",1)
    y = 32
    for item in @treasures
      draw_item_name(item, 4, y)
      y += 32
    end
  end
end