#============================================================================== # ■ Window_BattleResult #------------------------------------------------------------------------------ # 战斗结束时、显示获得的 EXP 及金钱的窗口。 #============================================================================== class Window_BattleResult < Window_Base #-------------------------------------------------------------------------- # ● 初始化对像 # exp : EXP # gold : 金钱 # treasures : 宝物 #-------------------------------------------------------------------------- def initialize(exp, gold, treasures) @exp = exp @gold = gold @treasures = treasures super(160, 0, 320, @treasures.size * 32 + 64) self.contents = Bitmap.new(width - 32, height - 32) y = 0 self.back_opacity = 160 self.visible = false refresh end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.font.color = normal_color self.contents.draw_text(4, 0, 281, 32, @exp.to_s+" "+"Exp"+" "[email protected]_s+" "+"Gold",1) y = 32 for item in @treasures draw_item_name(item, 4, y) y += 32 end end end