#=============================================================================== # # Screenshot V2 # # Screenshot Script v1 & screenshot.dll v1 created by: Andreas21 # Screenshot Script v2 created/edit by: cybersam # the autor is found on a german board... # the comments are added by me... # since the autor didnt want to add any comment... # so thats it from here... # have fund with it... ^-^ # # oh yea.. the needed command line is found in "Scene_Map" in "def update" # #=============================================================================== module Screen @screen = Win32API.new 'screenshot', 'Screenshot', %w(l l l l p l l), '' @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l' @findwindow = Win32API.new 'user32', 'FindWindowA', %w(p p), 'l' module_function #----------------------------------------------------------------------------- # here comes the stuff... # i add here the stuff for automatic change of the number for the screenshot # so it wont overrite the old one... # if you want to change so stuff change them in this line below # or you can change them in your command line... like # Screen::shot("screenshot", 2) # this change the name and the type of the screenshot # (0 = bmp, 1 = jpg and 2 = png) # ---------------------------------------------------------------------------- def shot(file = "screenshot", typ = 1) # to add the right extension... if typ == 0 typname = ".bmp" elsif typ == 1 typname = ".jpg" elsif typ == 2 typname = ".png" end file_index = 0 dir = "Graphics/Battlebacks/" # make the filename.... file_name = dir + file.to_s + typname.to_s # make the screenshot.... Attention dont change anything from here on.... @screen.call(0,0,640,480,file_name,handel,typ) end # find the game window... def handel game_name = "\0" * 256 @readini.call('Game','Title','',game_name,255,".\\Game.ini") game_name.delete!("\0") return @findwindow.call('RGSS Player',game_name) end end