#===============================================================
# 本脚本来自[url]www.66rpg.com[/url]
# 功能:对于没有设置战斗背景的地图,直接用地图做战斗背景
#===============================================================
class Spriteset_Map
 #--------------------------------------------------------------------------
 # ● 初始化对像
 #--------------------------------------------------------------------------
 def initialize(flag = false)
   # 生成显示端口
   @viewport1 = Viewport.new(0, 0, 640, 480)
   @viewport2 = Viewport.new(0, 0, 640, 480)
   @viewport3 = Viewport.new(0, 0, 640, 480)
   @viewport2.z = 200
   @viewport3.z = 5000
   # 生成元件地图
   @tilemap = Tilemap.new(@viewport1)
   @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
   for i in 0..6
     autotile_name = $game_map.autotile_names[i]
     @tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
   end
   @tilemap.map_data = $game_map.data
   @tilemap.priorities = $game_map.priorities
   # 生成远景平面
   @panorama = Plane.new(@viewport1)
   @panorama.z = -1000
   # 生成雾平面
   [url=home.php?mod=space&uid=14217]@fog[/url] = Plane.new(@viewport1)
   @fog.z = 3000
   unless flag
     # 生成角色活动块
     @character_sprites = []
     for i in $game_map.events.keys.sort
       sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
       @character_sprites.push(sprite)
     end
     @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
   end
   # 生成天气
   @weather = RPG::Weather.new(@viewport1)
   # 生成图片
   @picture_sprites = []
   for i in 1..50
     @picture_sprites.push(Sprite_Picture.new(@viewport2,
       $game_screen.pictures[i]))
     @viewport2.z = 9999
   end
   # 生成计时器块
   @timer_sprite = Sprite_Timer.new
   # 刷新画面
   update# unless flag
 end
 #--------------------------------------------------------------------------
 # ● 释放
 #--------------------------------------------------------------------------
 def dispose(flag = false)
   # 释放元件地图
   @tilemap.tileset.dispose
   for i in 0..6
     @tilemap.autotiles[i].dispose
   end
   @tilemap.dispose
   # 释放远景平面
   @panorama.dispose
   # 释放雾平面
   @fog.dispose
   unless flag
     # 释放角色活动块
     for sprite in @character_sprites
       sprite.dispose
     end
   end
   # 释放天候
   @weather.dispose
   # 释放图片
   for sprite in @picture_sprites
     sprite.dispose
   end
   # 释放计时器块
   @timer_sprite.dispose
   # 释放显示端口
   @viewport1.dispose
   @viewport2.dispose
   @viewport3.dispose
 end
end

class Scene_Battle
alias battleback_map_main main
def main
  @battleback_sprite = Spriteset_Map.new(true)
  battleback_map_main
  @battleback_sprite.dispose(true)
end
end
#===============================================================
# 申请者:张永;脚本作者:bluefool 改善人:亿万星辰
#===============================================================