#=============================================================== # 本脚本来自[url]www.66rpg.com[/url] # 功能:对于没有设置战斗背景的地图,直接用地图做战斗背景 #=============================================================== class Spriteset_Map #-------------------------------------------------------------------------- # ● 初始化对像 #-------------------------------------------------------------------------- def initialize(flag = false) # 生成显示端口 @viewport1 = Viewport.new(0, 0, 640, 480) @viewport2 = Viewport.new(0, 0, 640, 480) @viewport3 = Viewport.new(0, 0, 640, 480) @viewport2.z = 200 @viewport3.z = 5000 # 生成元件地图 @tilemap = Tilemap.new(@viewport1) @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name) for i in 0..6 autotile_name = $game_map.autotile_names[i] @tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name) end @tilemap.map_data = $game_map.data @tilemap.priorities = $game_map.priorities # 生成远景平面 @panorama = Plane.new(@viewport1) @panorama.z = -1000 # 生成雾平面 [url=home.php?mod=space&uid=14217]@fog[/url] = Plane.new(@viewport1) @fog.z = 3000 unless flag # 生成角色活动块 @character_sprites = [] for i in $game_map.events.keys.sort sprite = Sprite_Character.new(@viewport1, $game_map.events[i]) @character_sprites.push(sprite) end @character_sprites.push(Sprite_Character.new(@viewport1, $game_player)) end # 生成天气 @weather = RPG::Weather.new(@viewport1) # 生成图片 @picture_sprites = [] for i in 1..50 @picture_sprites.push(Sprite_Picture.new(@viewport2, $game_screen.pictures[i])) @viewport2.z = 9999 end # 生成计时器块 @timer_sprite = Sprite_Timer.new # 刷新画面 update# unless flag end #-------------------------------------------------------------------------- # ● 释放 #-------------------------------------------------------------------------- def dispose(flag = false) # 释放元件地图 @tilemap.tileset.dispose for i in 0..6 @tilemap.autotiles[i].dispose end @tilemap.dispose # 释放远景平面 @panorama.dispose # 释放雾平面 @fog.dispose unless flag # 释放角色活动块 for sprite in @character_sprites sprite.dispose end end # 释放天候 @weather.dispose # 释放图片 for sprite in @picture_sprites sprite.dispose end # 释放计时器块 @timer_sprite.dispose # 释放显示端口 @viewport1.dispose @viewport2.dispose @viewport3.dispose end end class Scene_Battle alias battleback_map_main main def main @battleback_sprite = Spriteset_Map.new(true) battleback_map_main @battleback_sprite.dispose(true) end end #=============================================================== # 申请者:张永;脚本作者:bluefool 改善人:亿万星辰 #===============================================================