#=============================================================================== # ■ Sprite_Character #=============================================================================== class Sprite_Character < Sprite_Base #-------------------------------------------------------------------------- # ● Update Position #-------------------------------------------------------------------------- alias hookshot_update_position update_position def update_position hookshot_update_position if self.character.tool_effect == "Hookshot" #############这是522行################## case $game_player.direction when 2; self.x = $game_player.screen_x when 4; self.y = $game_player.screen_y when 6; self.y = $game_player.screen_y when 8; self.x = $game_player.screen_x end end end