#============================================================================== 
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息 
#============================================================================== 
#============================================================================== 
# 多重状态     Ver. 1.1                 by Claimh 
#------------------------------------------------------------------------------ 
# [url]http://www.k3.dion.ne.jp/~claimh/[/url] 
#============================================================================== 
class Window_Base < Window 
  #-------------------------------------------------------------------------- 
  #  生成状态文字 
  #-------------------------------------------------------------------------- 
  def make_battler_state_text_over3(battler, width, need_normal) 
    brackets_width = self.contents.text_size("[]").width 
    text = "" 
    text0 = "" 
    ret_text = ["",""] 
    for i in battler.states 
      if $data_states[i].rating >= 1 
        if text == "" 
          text = $data_states[i].name 
        else 
          new_text = text + "/" + $data_states[i].name 
          text_width = self.contents.text_size(new_text).width 
          if text_width > width - brackets_width 
            text0 = new_text  
            text = "" 
            new_text = "" 
            text_width = 0 
          else 
            text = new_text  
          end 
        end 
      end 
    end 
    if text == "" and text0 == "" 
      ret_text = ["[正常]", ""] 
    elsif text0 == "" 
      ret_text[0] = "[" + text + "]" 
      ret_text[1] = "" 
    else 
      ret_text[0] = "[" + text0 + "]" 
      if text != "" 
        ret_text[1] = "[" + text + "]" 
      else 
        ret_text[1] = "" 
      end 
    end 
    return ret_text 
  end 
  #-------------------------------------------------------------------------- 
  # 描绘角色状态 
  #-------------------------------------------------------------------------- 
  def draw_actor_state(actor, x, y, width = 120) 
    text = make_battler_state_text_over3(actor, width, true) 
    self.contents.font.color = actor.hp == 0 ? knockout_color : normal_color 
    if text[1] == "" 
      self.contents.draw_text(x-5, y, width+5, 32, text[0]) 
    else 
      self.contents.font.size = 20 
      self.contents.draw_text(x-5, y - 15 , width+5, 32, text[0]) 
      self.contents.draw_text(x-5, y + 8, width+5, 32, text[1]) 
    end 
  end 
end 
#============================================================================== 
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息 
#==============================================================================