class Window_EquipRight < Window_Selectable def draw_item_name(item, x, y) if item == nil return end self.contents.font.color = normal_color bitmap = RPG::Cache.icon(item.icon_name) self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24)) if item.is_a?(RPG::Armor) && item.id == 10 self.contents.font.color = disabled_color end self.contents.draw_text(x + 28, y, 212, 32, item.name) end end