class Window_EquipRight < Window_Selectable 
  def draw_item_name(item, x, y) 
    if item == nil 
      return 
    end 
    self.contents.font.color = normal_color
    bitmap = RPG::Cache.icon(item.icon_name) 
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
    if item.is_a?(RPG::Armor) && item.id == 10 
      self.contents.font.color = disabled_color
    end 
    self.contents.draw_text(x + 28, y, 212, 32, item.name) 
  end 
end