$gameTroop.members()[i].hp//生命
$gameTroop.members()[i].mp//MP
$gameTroop.members()[i].tp//TP
$gameTroop.members()[i].atk//攻击力
$gameTroop.members()[i].def//防御力
$gameTroop.members()[i].gainHp(n);//增减生命
$gameTroop.members()[i].gainMp(n);//增减MP
$gameTroop.members()[i].gainTp(n);//增减TP
$gameTroop.members()[i].addState(n);//增加状态
$gameTroop.members()[i].removeState(n);//去除状态
$gameTroop.members()[i].recoverAll();//完全恢复
$gameTroop.members()[i].transform(n);//更换敌人