$gameTroop.members()[i].hp//生命 $gameTroop.members()[i].mp//MP $gameTroop.members()[i].tp//TP $gameTroop.members()[i].atk//攻击力 $gameTroop.members()[i].def//防御力 $gameTroop.members()[i].gainHp(n);//增减生命 $gameTroop.members()[i].gainMp(n);//增减MP $gameTroop.members()[i].gainTp(n);//增减TP $gameTroop.members()[i].addState(n);//增加状态 $gameTroop.members()[i].removeState(n);//去除状态 $gameTroop.members()[i].recoverAll();//完全恢复 $gameTroop.members()[i].transform(n);//更换敌人