# 地图通行度显示 by fux2 ,[url]https://rpg.blue/?65553[/url]
# 在原脚本的基础上增加VA通行度显示 by P叔 2018-03-31 (托小J的福,照葫芦画瓢)
"P叔:来人呐,快把小J绑起来。"
# XP,VX,VA通用,游戏中按F5开启通行显示,可以自由修改
$showpass = false
$fuxver = self
module Fux2
  BUTTON = "F5" # 快捷键,在游戏中按下开启本脚本功能
  VER = defined?(msgbox()) ? "VA" : ($fuxver ? "VX" : "XP") 
  OPACITY = 150 # 显示通行度图层的透明度(0-255)
  
  
  # 下面请勿随意修改
  BLOCK = {"XP"=>{2=>["↓",8,8],4=>["←",0,0],6=>["→",16,0],8=>["↑",8,-8]},
           "VX"=>{2=>["",0,0],4=>["",0,0],6=>["",0,0],0x08=>["",0,0]},
           "VA"=>{2=>["↓",8,8],4=>["←",0,0],6=>["→",16,0],8=>["↑",8,-8]},
          }
  SET = { "XP"=>[4,Color.new(100,0,100,OPACITY),[2,4,6,8]],
          "VX"=>[8,Color.new(255,0,0,OPACITY),[1]],
          "VA"=>[0.03125,Color.new(100,0,100,OPACITY),[2,4,6,8]],
        }
end

class Spriteset_Map
  
  include Fux2

  alias:ini:initialize
  def initialize
    @passble = Sprite.new
    @passble.z = 99999999
    @passble.x = -$game_map.display_x/4
    @passble.y = -$game_map.display_y/4
    @passble.bitmap = Bitmap.new($game_map.width*32,$game_map.height*32)
    @passble.bitmap.font.size = 16
    @passble.bitmap.font.color = Color.new(255,255,255,200)
    for px in 0...$game_map.width
      for py in 0...$game_map.height
        temp = []
        SET[VER][2].each do |i|
          temp << i if $game_map.passable?(px,py,i)
        end
        if temp == SET[VER][2]
          @passble.bitmap.fill_rect(px*32,py*32,32,32,Color.new(0,0,255,OPACITY))
        elsif temp == []
          @passble.bitmap.fill_rect(px*32,py*32,32,32,Color.new(255,0,0,OPACITY))
        else
          @passble.bitmap.fill_rect(px*32,py*32,32,32,SET[VER][1])
          temp.each do |j|
            @passble.bitmap.draw_text(px*32+BLOCK[VER][j][1],py*32+BLOCK[VER][j][2],32,32,BLOCK[VER][j][0])
          end
        end
      end
    end
    ini
  end
  
  alias:ud:update
  def update
    ud
    @passble.visible = $showpass
    @passble.x = -$game_map.display_x/SET[VER][0]
    @passble.y = -$game_map.display_y/SET[VER][0]
    @passble.update
  end
  
  alias:dis:dispose
  def dispose
    dis
    @passble.dispose
  end
    
end

class Scene_Map
  
  alias:ud:update
  def update
    ud
    eval("$showpass = !$showpass if Input.trigger?(Input::#{Fux2::BUTTON})")
  end
  
end

# rpg.blue