class Sprite_SP def initialize(fn = 'sp') @bitmap = RPG::Cache.picture(fn) @sprite = RPG::Sprite.new # @sprite.z = 1 end def show(number, x, y, fn = nil) @bitmap = RPG::Cache.picture(fn) if fn nums = number.to_s.scan(/\d/).collect{|i| i.to_i} bitmap = Bitmap.new(nums.size * 16, 32) nums.each_index do |i| rect = Rect.new(nums[i] * 16, 0, 16, 32) bitmap.blt(i * 16, 0, @bitmap, rect) end @sprite.bitmap = bitmap @sprite.visible = true @sprite.x = x @sprite.y = y end def hide @sprite.visible = false end def dispose @sprite.dispose @bitmap.dispose end end $sp_sprite = Sprite_SP.new $sp_sprite.show(100, 0, 0) 40.times{Graphics.update} $sp_sprite.hide $sp_sprite.dispose