module BattleManager  
  #--------------------------------------------------------------------------
  # ● 判定胜败
  #--------------------------------------------------------------------------
  class << self; alias judge_win_loss_petrified judge_win_loss; end
  def self.judge_win_loss
    if @phase
      return process_defeat if ($game_party.battle_members.reject {|member|
      member.death_state? || member.state?(石化状态ID)}).empty?
    end
    judge_win_loss_petrified
  end
end