module BattleManager #-------------------------------------------------------------------------- # ● 判定胜败 #-------------------------------------------------------------------------- class << self; alias judge_win_loss_petrified judge_win_loss; end def self.judge_win_loss if @phase return process_defeat if ($game_party.battle_members.reject {|member| member.death_state? || member.state?(石化状态ID)}).empty? end judge_win_loss_petrified end end