#=begin class Game_Battler alias attack_effect_black_bant attack_effect def attack_effect(attacker) if attacker.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086] $game_temp.black_flug = true end attack_effect_black_bant(attacker) end alias skill_effect_black_bant skill_effect def skill_effect(user, skill) if skill.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086] $game_temp.black_flug = true end skill_effect_black_bant(user, skill) end alias item_effect_black_bant item_effect def item_effect(item, user = $game_party.actors[0]) if item.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086] $game_temp.black_flug = true end item_effect_black_bant(item, user) end end