#=begin
class Game_Battler
  alias attack_effect_black_bant attack_effect
  def attack_effect(attacker)
    if attacker.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086]
      $game_temp.black_flug = true
    end
    attack_effect_black_bant(attacker)
  end
  
  alias skill_effect_black_bant skill_effect
  def skill_effect(user, skill)
    if skill.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086]
      $game_temp.black_flug = true
    end
    skill_effect_black_bant(user, skill)
  end
  alias item_effect_black_bant item_effect
  def item_effect(item, user = $game_party.actors[0])
    if item.element_set.include?($data_system.elements.index(BLACK_ELEMENT)) or $game_switches[10086]
      $game_temp.black_flug = true
    end
    item_effect_black_bant(item, user)
  end
end