//=============================================================================	
		this.contents.fontSize = 18;
   		this.changeTextColor('rgba(0,255,0,255)');	
		this.drawText("命中率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 52,100,"left");
		this.drawText("闪避率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 27,100,"left");
		this.drawText("暴击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 0,100,"left");
		this.drawText("物理反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 23,100,"left");
		this.drawText("法术反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 48,100,"left");
		this.drawText("生命回复率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 72,100,"left");
		this.changeTextColor(this.normalColor());
		this.drawText(this._actor.hit * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 52,40,"right");
		this.drawText(this._actor.eva * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 27,40,"right");
		this.drawText(this._actor.cri * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 0,40,"right");
		this.drawText(this._actor.cnt * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 23,40,"right");
		this.drawText(this._actor.mrf * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 48,40,"right");
		this.drawText(this._actor.hrg * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 72,40,"right");

//=============================================================================	
   		this.changeTextColor('rgba(0,255,0,255)');	
		this.drawText("治疗效果:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 52,100,"left");
		this.drawText("法术闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 27,100,"left");
		this.drawText("暴击闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 0,100,"left");
		this.drawText("受到攻击率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 23,100,"left");
		this.drawText("怒气回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 48,100,"left");
		this.drawText("法术回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 72,100,"left");
		this.changeTextColor(this.normalColor());
		this.drawText(this._actor.rec * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 52,40,"right");
		this.drawText(this._actor.mev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 27,40,"right");
		this.drawText(this._actor.cev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 0,40,"right");
		this.drawText(this._actor.tgr * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 23,40,"right");
		this.drawText(this._actor.trg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 48,40,"right");
		this.drawText(this._actor.mrg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 72,40,"right"); 
//=============================================================================