//=====================生命==============================================	 
   	this.changeTextColor('rgba(0,255,0,255)');
	this.drawText('生命', x +335, y +180, 200, 'right');		//生命值
   	this.changeTextColor('rgba(255,255,255,255)');		
	this.drawText(this._actor.mhp+ '', x+ 560, y +180, 100, 'right');	//生命值
//===========================================================================	
//=====================魔力==============================================	 
   	this.changeTextColor('rgba(0,255,0,255)');
	this.drawText('魔力', x +335, y +215, 200, 'right');		//闪避率的为难
   	this.changeTextColor('rgba(255,255,255,255)');
	this.drawText(this._actor.mmp+ '', x+ 560, y +215, 100, 'right');	//闪避率数值
//===========================================================================	 
//=====================生命回复==============================================	 
   	this.changeTextColor('rgba(0,255,0,255)');
	this.drawText('生命回复', x-93, y +245, 200, 'right');		//闪避率的为难
   	this.changeTextColor('rgba(255,255,255,255)');
	this.drawText(this._actor.tgr*100+'%', x+ 0, y +245, 200, 'right');	//闪避率数值
//===========================================================================
//=====================魔力回复==============================================		
   	this.changeTextColor('rgba(0,255,0,255)');
	this.drawText('魔力回复', x-93, y +280, 200, 'right');		//爆击的为难
   	this.changeTextColor('rgba(255,255,255,255)');
	this.drawText(this._actor.cri*100+'%', x+ 0, y +280, 200, 'right');	//爆击数值	
//===========================================================================	
   	this.changeTextColor('rgba(0,255,0,255)');
	this.drawText('命中', x-140, y +315, 200, 'right');		//命中的为难
   	this.changeTextColor('rgba(255,255,255,255)');
	this.drawText(this._actor.hit*100+'%', x+ 0, y +315, 200, 'right');	//命中数值