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# ■ Game_Player
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class Game_Player
alias old_update update
def update
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
@move_speed = 10 #这个数值就是速度,越大越快。10正好是1步走2、3格
end
old_update
end
end
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# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================