def animation_process_timing(timing, hit)
if (timing.condition == 0) or
(timing.condition == 1 and hit == true) or
(timing.condition == 2 and hit == false)
if timing.se.name != ""
se = timing.se
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
end
case timing.flash_scope
when 1
self.flash(timing.flash_color, timing.flash_duration * 2)
when 2
if self.viewport != nil
self.viewport.flash(timing.flash_color, timing.flash_duration * 2)
end
when 3
self.flash(nil, timing.flash_duration * 2)
end
end
end
[LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~作者: qcc001 时间: 2008-8-31 05:27
这个...