以下引用玄月于2008-9-1 19:17:30的发言:
只有个
Audio.bgm_stop
Audio.bgs_stop
Audio.me_stop
Audio.se_stop
以下引用dna_7086于2008-9-1 19:50:20的发言:
脚本编辑器:Game_System中
本帖相关代码如下:
#--------------------------------------------------------------------------
# ● ME 的演奏
# me : 演奏的 ME
#--------------------------------------------------------------------------
def me_play(me)
if me != nil and me.name != ""
Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
else
Audio.me_stop
end
Graphics.frame_reset
end
改为:
本帖相关代码如下:
#--------------------------------------------------------------------------
# ● ME 的演奏
# me : 演奏的 ME
#--------------------------------------------------------------------------
def me_play(me)
if me != nil and me.name != ""
Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
@tplaying = 1
else
@tplaying = 0
Audio.me_stop
end
Graphics.frame_reset
end
并在
本帖相关代码如下:
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
@map_interpreter = Interpreter.new(0, true)
@battle_interpreter = Interpreter.new(0, false)
@timer = 0
@timer_working = false
@save_disabled = false
@menu_disabled = false
@encounter_disabled = false
@message_position = 2
@message_frame = 0
@save_count = 0
@magic_number = 0
end
里加@tplaying = 0
然后在Game_System里加个函数
本帖相关代码如下:
def isMEplaying()
return @tplaying
end
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