add_hp = (@active_actor.maxhp * 0.1).round
add_sp = (@active_actor.maxsp * 0.08).round
@active_actor.hp += add_hp
@active_actor.sp += add_sp
@active_actor.damage_hp["hp_plus"] = (-add_hp)
@active_actor.damage_sp["sp_plus"] = (-add_sp)
@active_actor.damage_pop["sp_plus"] = true
@active_actor.damage_pop["hp_plus"] = true
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