Project1
标题:
按F8鍵截圖。。
[打印本页]
作者:
忻緣
时间:
2008-9-12 04:18
标题:
按F8鍵截圖。。
這個是按shift截圖的。。想改成按F8截圖。。-A-順便想讓截圖存到自己新建的Pic文件下。。
#============================================================================== #
# Screenshot V2
#
# Screenshot Script v1 & screenshot.dll v1 created by: Andreas21
# Screenshot Script v2 created/edit by: cybersam
# the autor is found on a german board...
# the comments are added by me...
# since the autor didnt want to add any comment...
# so thats it from here...
# have fund with it... ^-^
#
# oh yea.. the needed command line is found in "Scene_Map" in "def update"
#
#===============================================================================
module Screen
@screen = Win32API.new 'screenshot', 'Screenshot', %w(l l l l p l l), ''
@readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
@findwindow = Win32API.new 'user32', 'FindWindowA', %w(p p), 'l'
module_function
#-----------------------------------------------------------------------------
# here comes the stuff...
# i add here the stuff for automatic change of the number for the screenshot
# so it wont overrite the old one...
# if you want to change so stuff change them in this line below
# or you can change them in your command line... like
# Screen::shot("screenshot", 2)
# this change the name and the type of the screenshot
# (0 = bmp, 1 = jpg and 2 = png)
# ----------------------------------------------------------------------------
def shot(file = "screenshot", typ = 2)
# to add the right extension...
if typ == 0
typname = ".bmp"
elsif typ == 1
typname = ".jpg"
elsif typ == 2
typname = ".png"
end
file_index = 0
dir = ""
# make the filename....
file_name = file.to_s + typname.to_s#dir + file.to_s + typname.to_s
# make the screenshot.... Attention dont change anything from here on....
@screen.call(0,0,640,480,file_name,handel,typ)
end
# find the game window...
def handel
game_name = "\0" * 256
@readini.call('Game','Title','',game_name,255,".\\Game.ini")
game_name.delete!("\0")
return @findwindow.call('RGSS Player',game_name)
end
end
#==============================================================================
# ■ Graphics
#------------------------------------------------------------------------------
# 進行有關全體圖像處理的模塊。
#==============================================================================
class << Graphics
alias old_update update
#--------------------------------------------------------------------------
# ● 更新畫面
#--------------------------------------------------------------------------
def update
if Input.press?(Input::SHIFT)
timestamp = Time.now.strftime("%Y%m%d%H%M")
se = Time.now.sec
Screen::shot("#{timestamp}#{se}", 2)
end
old_update
end
end
复制代码
[LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
Tabris_Air
时间:
2008-9-12 16:26
if Input.press?(Input::SHIFT)
把里面的SHIFT改改看看,至于是不是该成F8就是F8那不清楚= =
dir = ""
这个里面加入路径即可 [LINE]1,#dddddd[/LINE]
系统信息:本贴获得楼主认可,66RPG感谢您的热情解答~
作者:
轮回者
时间:
2008-9-12 20:37
LS正解
将Input.press?(Input::SHIFT)改为Input.press?(Input::F8) [LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1