Project1
标题:
显示敌人HP、SP血槽
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作者:
200878242
时间:
2008-9-23 07:15
标题:
显示敌人HP、SP血槽
显示敌人HP、SP血槽可以加上数字吗比如:HP:600/800 SP:500/600 [LINE]1,#dddddd[/LINE]
此贴于 2008-9-24 11:35:20 被版主darkten提醒,请楼主看到后对本贴做出回应。
[LINE]1,#dddddd[/LINE]
版务信息:版主帮忙结贴~
作者:
塑望
时间:
2008-9-23 07:19
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#==============================================================================
# ■ Window_Help
#------------------------------------------------------------------------------
# 重新定义的内容,可以显示敌人的HP\MP百分比
# 你可以改脚本的开头部分定义生命、精神描述词。只和敌人描述有关,可随意修改
#==============================================================================
class Window_Help < Window_Base
def set_enemy(actor)
#--------------------------------------------------------------------
# 在这里修改描述文字,比如@生命描述词="敌人生命"
#--------------------------------------------------------------------
@生命描述词 = $data_system.words.hp
@精神描述词 = $data_system.words.sp
#--------------------------------------------------------------------
#--------------------------------------------------------------------
self.contents.clear
draw_actor_name(actor, 4, 0)
draw_actor_state(actor, 140, 0)
carol3_draw_hp_bar(actor, 284, 12)
carol3_draw_sp_bar(actor, 460, 12)
@text = nil
self.visible = true
end
def carol3_draw_hp_bar(actor, x, y, width = 128, height = 14) #宽度可调
w = width * actor.hp / [actor.maxhp,1].max
hp_color_1 = Color.new(255, 0, 0, 192)
hp_color_2 = Color.new(255, 255, 0, 192)
self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2)
x -= 1
y += (height/4).floor
self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2)
x -= 1
y += (height/4).ceil
self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2)
x -= 1
y += (height/4).ceil
self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2)
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x+2,-3,128,32,@生命描述词,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x,-4,128,32,@生命描述词,1)
end
def carol3_draw_sp_bar(actor, x, y, width = 128, height=14)
w = width * actor.sp / [actor.maxsp,1].max
hp_color_1 = Color.new( 0, 0, 255, 192)
hp_color_2 = Color.new( 0, 255, 255, 192)
self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2)
x -= 1
y += (height/4).floor
self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2)
x -= 1
y += (height/4).ceil
self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2)
x -= 1
y += (height/4).ceil
self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128))
draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2)
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x+2,-3,128,32,@精神描述词,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x,-4,128,32,@精神描述词,1)
end
#--------------------------------------------------------------------------
# ● ライン描画 by 桜雅 在土
#--------------------------------------------------------------------------
def draw_line(start_x, start_y, end_x, end_y, start_color, width = 1, end_color = start_color)
# 描写距離の計算。大きめに直角時の長さ。
distance = (start_x - end_x).abs + (start_y - end_y).abs
# 描写開始
if end_color == start_color
for i in 1..distance
x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i
y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i
if width == 1
self.contents.set_pixel(x, y, start_color)
else
self.contents.fill_rect(x, y, width, width, start_color)
end
end
else
for i in 1..distance
x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i
y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i
r = start_color.red * (distance-i)/distance + end_color.red * i/distance
g = start_color.green * (distance-i)/distance + end_color.green * i/distance
b = start_color.blue * (distance-i)/distance + end_color.blue * i/distance
a = start_color.alpha * (distance-i)/distance + end_color.alpha * i/distance
if width == 1
self.contents.set_pixel(x, y, Color.new(r, g, b, a))
else
self.contents.fill_rect(x, y, width, width, Color.new(r, g, b, a))
end
end
end
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
谁说我回答得不认真就PIA死谁
作者:
200878242
时间:
2008-9-23 07:37
这个和我原来的一样我是说在血槽的上面再显示数字
作者:
艾铃
时间:
2008-9-23 11:05
提示:
作者被禁止或删除 内容自动屏蔽
作者:
redant
时间:
2008-9-23 16:54
http://rpg.blue/web/htm/news421.htm [LINE]1,#dddddd[/LINE]
系统信息:本贴由本区版主认可为正确答案,66RPG感谢您的热情解答~
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