以下引用一路一风尘于2008-9-29 9:16:40的发言:
没实际测试,看代码似乎是类型为0添加遇敌信息,覆盖同名方法。
另外忘记RM开关组的变量名为$game_switchs或者$game_switch,若错误,麻烦LZ自己修改。
def add_enemy_info(enemy_id, type = 0)
case type
when 0
if @enemy_info[enemy_id] == 2
return false
end
@enemy_info[enemy_id] = 1
nowConut = enemy_book_now
#此处添加开关
$game_switchs[10] = (nowConut >= 100)
$game_switchs[11] = (nowConut >= 200)
when 1
@enemy_info[enemy_id] = 2
when -1
@enemy_info[enemy_id] = 0
end
end
[本贴由作者于 2008-9-29 9:19:08 最后编辑]
以下引用stella于2008-10-2 15:29:06的发言:
def add_enemy_info(enemy_id, type = 0)
case type
when 0
if @enemy_info[enemy_id] == 2
return false
end
@enemy_info[enemy_id] = 1
nowConut = enemy_book_now
#此处添加开关
$game_switchs[10] = (nowConut >= 100)
$game_switchs[11] = (nowConut >= 200)
when 1
@enemy_info[enemy_id] = 2
when -1
@enemy_info[enemy_id] = 0
end
end
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