Project1
标题:
菜单重排与显示战斗图的坐标问题
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作者:
蝶儿
时间:
2008-10-11 21:29
标题:
菜单重排与显示战斗图的坐标问题
我用了这个脚本之后,战斗图的坐标不对,请问应该改哪里?
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#==============================================================================
# by Claimh, http://www.k3.dion.ne.jp/~claimh/
#==============================================================================
class Window_Base
def draw_battler_graphic(actor, x, y)
battler=RPG::Cache.battler(actor.battler_name, actor.battler_hue)
w = battler.width
h = battler.height
self.contents.blt(x-w/2, y-h, battler, Rect.new(0, 0, w,h),150)
end
end
class Window_MenuStatus < Window_Selectable
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors[i]
if (i % 2) == 0
draw_battler_graphic(actor, x - 5, y + 180 - i * 20)
draw_actor_name(actor, x+50, y)
draw_actor_class(actor, x + 144+50, y)
draw_actor_level(actor, x+50, y + 32)
draw_actor_state(actor, x + 90+40, y + 32)
draw_actor_exp(actor, x+50, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
else
draw_battler_graphic(actor, x +315, y + 180 - i * 20)
draw_actor_name(actor, x-60, y)
draw_actor_class(actor, x +144-60, y)
draw_actor_level(actor, x-60, y + 32)
draw_actor_state(actor, x + 90-60, y + 32)
draw_actor_exp(actor, x-60, y + 64)
draw_actor_hp(actor, x +196-60, y + 32)
draw_actor_sp(actor, x +196-60, y + 64)
end
end
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
[LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
天圣的马甲
时间:
2008-10-11 21:38
捏捏情敌同学,不出意外的话应该是Window_MenuStatus
draw_battler_graphic(actor, x - 5, y + 180 - i * 20)
这句或者是下面那句
draw_battler_graphic(actor, x +315, y + 180 - i * 20)
影响坐标来的吧{/hx} [LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
蝶儿
时间:
2008-10-11 21:45
谢谢了 不过情敌……到底是什么 [LINE]1,#dddddd[/LINE]
版主对此帖的评论:『只是玩笑的说法罢了,毕竟都很久以前了呵呵……涉嫌版聊,不说啦。』,积分『-0』。这些被扣积分的一半会用于对本帖正确答案的悬赏。
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