@item_name = {}
if @item_name[itn.name]==nil
@item_name[itn.name]=0
m+=1
end
$game_party.gain_item(itn, 1)
m+=1
if @item_name.size != 0
if @item.size != 0
for itn in @item
if @item_name[itn.name] == 0
draw_icon(itn.icon_index ,6 ,106+i*32 , true)
i+=1
end
@item_name[itn.name]+=1
end
i=0
self.contents.font.size = 18
self.contents.font.color = Color.new(255,255,255,255)
for itn in @item_name
self.contents.draw_text(30,106+i*32,64,32,itn[0].to_s + " × "+itn[1].to_s)
i+=1
end
for itn in @item
draw_icon(itn.icon_index ,6 ,106+i*32 , true)
self.contents.font.size = 18
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(30,106+i*32,64,32,itn.name.to_s)
i+=1
end
drop_items = $game_troop.make_drop_items
for item in drop_items
$game_party.gain_item(item, 1)
text = sprintf(Vocab::ObtainItem, item.name)
$game_message.texts.push(text)
end
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