Project1

标题: 求人改下这个得失物品脚本~ [打印本页]

作者: 土萌萤    时间: 2008-11-2 08:46
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作者: 雪流星    时间: 2008-11-2 12:07
  1. #==============================================================================
  2. # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
  3. #==============================================================================

  4. # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。

  5. # 開關定義:

  6. $noshowgold = 41                        # 不显示金钱得失

  7. $noshowitem = 42                        # 不显示物品得失

  8. $noshowweapon = 43                      # 不显示武器得失

  9. $noshowarmor = 44                       # 不显示防具得失
  10. # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示

  11. # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。

  12. #——聲效,可以自己改
  13. folder = "Audio/SE/"
  14. $gain_gold_se   = folder +"Shop"      # 获得金钱声效
  15. $loss_gold_se   = folder +"Blow2"     # 失去金钱声效

  16. $gain_item_se   = folder +"Item1"     # 获得物品声效
  17. $loss_item_se   = folder +"Blow2"     # 失去物品声效

  18. $gain_weapon_se = folder +"Item1"     # 获得武器声效
  19. $loss_weapon_se = folder +"Blow2"     # 失去武器声效

  20. $gain_armor_se  = folder +"Item1"     # 获得防具声效
  21. $loss_armor_se  = folder +"Blow2"     # 失去防具声效

  22. $gain_lv_se     = folder +"Item1"     # 提升等级声效
  23. $loss_lv_se     = folder +"Blow2"     # 降低等级声效

  24. # ————————————————————————————————————

  25. class Game_Interpreter
  26.   #--------------------------------------------------------------------------
  27.   # ● 增減金錢
  28.   #--------------------------------------------------------------------------
  29.   def command_125
  30.     value = operate_value(@params[0], @params[1], @params[2])
  31.     $game_party.gain_gold(value)
  32.     if $game_switches[$noshowgold]==false
  33.       show_gain_window(0, value)
  34.     end
  35.     return true
  36.   end
  37.   #--------------------------------------------------------------------------
  38.   # ● 增減物品
  39.   #--------------------------------------------------------------------------
  40.   def command_126
  41.     value = operate_value(@params[1], @params[2], @params[3])
  42.     $game_party.gain_item($data_items[@params[0]], value)
  43.     if $game_switches[$noshowitem]==false
  44.       show_gain_window(1, value)
  45.     end
  46.     $game_map.need_refresh = true
  47.     return true
  48.   end
  49.   #--------------------------------------------------------------------------
  50.   # ● 增減武器
  51.   #--------------------------------------------------------------------------
  52.   def command_127
  53.     value = operate_value(@params[1], @params[2], @params[3])
  54.     $game_party.gain_item($data_weapons[@params[0]], value, @params[4])
  55.     if $game_switches[$noshowweapon]==false
  56.       show_gain_window(2, value)
  57.     end
  58.     return true
  59.   end
  60.   #--------------------------------------------------------------------------
  61.   # ● 增減防具
  62.   #--------------------------------------------------------------------------
  63.   def command_128
  64.     value = operate_value(@params[1], @params[2], @params[3])
  65.     $game_party.gain_item($data_armors[@params[0]], value, @params[4])
  66.     if $game_switches[$noshowarmor]==false
  67.       show_gain_window(3, value)
  68.     end
  69.     return true
  70.   end
  71.   
  72.   #--------------------------------------------------------------------------
  73.   # ● 等级増減
  74.   #--------------------------------------------------------------------------
  75.   def command_316
  76.     value = operate_value(@params[1], @params[2], @params[3])
  77.     iterate_actor_id(@params[0]) do |actor|
  78.       actor.change_level(actor.level + value, false)
  79.       if @params[4]
  80.         show_gain_level_window(actor,value)
  81.       end
  82.     end
  83.     return true
  84.   end

  85.   
  86.   def show_gain_window(type, value)
  87.     snstar2006_66rpg_item = $data_armors[@params[0]]
  88.     snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
  89.     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
  90.     if value >= 0
  91.       gain_text = "獲得"   
  92.     else
  93.       gain_text = "失去"
  94.     end
  95.    
  96.     case type
  97.     when 0
  98.       gain_type = "金錢"
  99.       if value >=0
  100.         Audio.se_play($gain_gold_se,80,100)
  101.       else
  102.         Audio.se_play("Audio/SE/"+"Item1",80,100)
  103.       end
  104.     when 1
  105.       gain_type = "物品"
  106.       string = $data_items[@params[0]]
  107.       if value >=0
  108.         Audio.se_play($gain_item_se,80,100)
  109.       else
  110.         Audio.se_play($loss_item_se,80,100)
  111.       end
  112.     when 2
  113.       gain_type = "武器"
  114.       string = $data_weapons[@params[0]]
  115.       if value >=0
  116.         Audio.se_play($gain_weapon_se,80,100)
  117.       else
  118.         Audio.se_play($loss_weapon_se,80,100)
  119.       end
  120.     when 3
  121.       gain_type = "防具"
  122.       string = $data_armors[@params[0]]
  123.       if value >=0
  124.         Audio.se_play($gain_armor_se,80,100)
  125.       else
  126.         Audio.se_play($loss_armor_se,80,100)
  127.       end
  128.     end
  129.     text = "#{gain_text}#{gain_type}:"
  130.     unless type == 0
  131.       text += string.name + "x" + value.abs.to_s
  132.     else
  133.       text += value.abs.to_s + "  "+ Vocab::gold
  134.     end
  135.     tsize = snstar2006_66rpg.contents.text_size(text)
  136.     snstar2006_66rpg.width = tsize + 32
  137.     snstar2006_66rpg.contents.draw_text(0,0,tsize,24,text)

  138.     snstar2006_66rpg.opacity = 160
  139.    
  140.     for i in 0..30
  141.       Graphics.update
  142.     end
  143.    
  144.     for i in 0..10
  145.       snstar2006_66rpg.opacity -= 30
  146.       snstar2006_66rpg.contents_opacity -= 30
  147.       Graphics.update
  148.     end
  149.    
  150.     snstar2006_66rpg.dispose
  151.   end

  152.   def show_gain_level_window(actor,value)
  153.     lvstring = Vocab::level
  154.         
  155.     snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
  156.     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
  157.    
  158.     if value >= 0
  159.       gain_text = "提升"
  160.       Audio.se_play($gain_lv_se,80,100)
  161.     else
  162.       gain_text = "降低"
  163.       Audio.se_play($loss_lv_se,80,100)
  164.     end
  165.    
  166.    
  167.     snstar2006_66rpg.contents.draw_text(0, 0, 108, 32, actor.name)
  168.     string = lvstring+gain_text+value.abs.to_s+"级"
  169.     snstar2006_66rpg.contents.draw_text(32,32,160,32,string)

  170.     snstar2006_66rpg.opacity = 160
  171.    
  172.     for i in 0..30
  173.       Graphics.update
  174.     end
  175.    
  176.     for i in 0..10
  177.       snstar2006_66rpg.opacity -= 30
  178.       snstar2006_66rpg.contents_opacity -= 30
  179.       Graphics.update
  180.     end
  181.    
  182.     snstar2006_66rpg.dispose

  183.   end
  184. end



  185. #==============================================================================
  186. # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
  187. #==============================================================================
复制代码
[LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ [LINE]1,#dddddd[/LINE]版主对此帖的评论:『自己扣分』,积分『-100』。这些被扣积分的一半会用于对本帖正确答案的悬赏。
作者: 土萌萤    时间: 2008-11-2 12:13
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作者: 雪流星    时间: 2008-11-2 16:45
以下引用土萌萤于2008-11-2 4:13:40的发言:
不好意思~您的脚本出错拉~

錯誤訊息?
因為我是直接修改的
沒有測試

作者: 土萌萤    时间: 2008-11-3 03:13
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作者: 亿万星辰    时间: 2008-11-3 03:21
150行
    tsize = snstar2006_66rpg.contents.text_size(text).width
作者: 土萌萤    时间: 2008-11-3 05:06
提示: 作者被禁止或删除 内容自动屏蔽
作者: mlglz    时间: 2008-11-3 05:22
这个脚本怎么加进去呢?加在哪里?
作者: 亿万星辰    时间: 2008-11-3 05:47
我重写一下好了……{/pz}
作者: 土萌萤    时间: 2008-11-3 06:05
提示: 作者被禁止或删除 内容自动屏蔽
作者: 亿万星辰    时间: 2008-11-3 06:17
  1. #==============================================================================
  2. # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
  3. #==============================================================================

  4. # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。

  5. # 開關定義:

  6. $noshowgold = 41                        # 不显示金钱得失

  7. $noshowitem = 42                        # 不显示物品得失

  8. $noshowweapon = 43                      # 不显示武器得失

  9. $noshowarmor = 44                       # 不显示防具得失
  10. # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示

  11. # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。

  12. #——聲效,可以自己改
  13. folder = "Audio/SE/"
  14. $gain_gold_se   = folder +"Shop"      # 获得金钱声效
  15. $loss_gold_se   = folder +"Blow2"     # 失去金钱声效

  16. $gain_item_se   = folder +"Item1"     # 获得物品声效
  17. $loss_item_se   = folder +"Blow2"     # 失去物品声效

  18. $gain_weapon_se = folder +"Item1"     # 获得武器声效
  19. $loss_weapon_se = folder +"Blow2"     # 失去武器声效

  20. $gain_armor_se  = folder +"Item1"     # 获得防具声效
  21. $loss_armor_se  = folder +"Blow2"     # 失去防具声效

  22. $gain_lv_se     = folder +"Item1"     # 提升等级声效
  23. $loss_lv_se     = folder +"Blow2"     # 降低等级声效

  24. # ————————————————————————————————————

  25. class Game_Interpreter
  26.   #--------------------------------------------------------------------------
  27.   # ● 增減金錢
  28.   #--------------------------------------------------------------------------
  29.   def command_125
  30.     value = operate_value(@params[0], @params[1], @params[2])
  31.     $game_party.gain_gold(value)
  32.     if $game_switches[$noshowgold]==false
  33.       show_gain_window(0, value)
  34.     end
  35.     return true
  36.   end
  37.   #--------------------------------------------------------------------------
  38.   # ● 增減物品
  39.   #--------------------------------------------------------------------------
  40.   def command_126
  41.     value = operate_value(@params[1], @params[2], @params[3])
  42.     $game_party.gain_item($data_items[@params[0]], value)
  43.     if $game_switches[$noshowitem]==false
  44.       show_gain_window(1, value)
  45.     end
  46.     $game_map.need_refresh = true
  47.     return true
  48.   end
  49.   #--------------------------------------------------------------------------
  50.   # ● 增減武器
  51.   #--------------------------------------------------------------------------
  52.   def command_127
  53.     value = operate_value(@params[1], @params[2], @params[3])
  54.     $game_party.gain_item($data_weapons[@params[0]], value, @params[4])
  55.     if $game_switches[$noshowweapon]==false
  56.       show_gain_window(2, value)
  57.     end
  58.     return true
  59.   end
  60.   #--------------------------------------------------------------------------
  61.   # ● 增減防具
  62.   #--------------------------------------------------------------------------
  63.   def command_128
  64.     value = operate_value(@params[1], @params[2], @params[3])
  65.     $game_party.gain_item($data_armors[@params[0]], value, @params[4])
  66.     if $game_switches[$noshowarmor]==false
  67.       show_gain_window(3, value)
  68.     end
  69.     return true
  70.   end
  71.   
  72.   #--------------------------------------------------------------------------
  73.   # ● 等级増減
  74.   #--------------------------------------------------------------------------
  75.   def command_316
  76.     value = operate_value(@params[1], @params[2], @params[3])
  77.     iterate_actor_id(@params[0]) do |actor|
  78.       actor.change_level(actor.level + value, false)
  79.       if @params[4]
  80.         show_gain_level_window(actor,value)
  81.       end
  82.     end
  83.     return true
  84.   end

  85.   
  86.   def show_gain_window(type, value)
  87.     snstar2006_66rpg = Window_Base.new(0,128,152,80)
  88.     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
  89.     if value >= 0
  90.       gain_text = "獲得"   
  91.     else
  92.       gain_text = "失去"
  93.     end
  94.    
  95.     case type
  96.     when 0
  97.       gain_type = "金錢"
  98.       if value >=0
  99.         Audio.se_play($gain_gold_se,80,100)
  100.       else
  101.         Audio.se_play("Audio/SE/"+"Item1",80,100)
  102.       end
  103.     when 1
  104.       gain_type = "物品"
  105.       string = $data_items[@params[0]]
  106.       if value >=0
  107.         Audio.se_play($gain_item_se,80,100)
  108.       else
  109.         Audio.se_play($loss_item_se,80,100)
  110.       end
  111.     when 2
  112.       gain_type = "武器"
  113.       string = $data_weapons[@params[0]]
  114.       if value >=0
  115.         Audio.se_play($gain_weapon_se,80,100)
  116.       else
  117.         Audio.se_play($loss_weapon_se,80,100)
  118.       end
  119.     when 3
  120.       gain_type = "防具"
  121.       string = $data_armors[@params[0]]
  122.       if value >=0
  123.         Audio.se_play($gain_armor_se,80,100)
  124.       else
  125.         Audio.se_play($loss_armor_se,80,100)
  126.       end
  127.     end
  128.    
  129.     up_width = snstar2006_66rpg.contents.text_size(gain_text+gain_type+":").width + 48
  130.     unless type == 0
  131.       total_text = string.name + "×"+value.abs.to_s
  132.       text_width = snstar2006_66rpg.contents.text_size(total_text).width + 24 + 48
  133.       text_width = [text_width, up_width].max
  134.     else
  135.       total_text = value.abs.to_s + " "+ Vocab::gold
  136.       text_width = snstar2006_66rpg.contents.text_size(total_text).width + 48
  137.       text_width = [text_width, up_width].max
  138.     end
  139.    
  140.     snstar2006_66rpg.width = text_width + 32
  141.     snstar2006_66rpg.x = 544 / 2 - (text_width + 32)/ 2
  142.     snstar2006_66rpg.contents = Bitmap.new(text_width, 48)
  143.     snstar2006_66rpg.contents.draw_text(0,0,text_width,24,gain_text+gain_type+":")
  144.    
  145.     unless type == 0
  146.       snstar2006_66rpg.draw_icon(string.icon_index, 48, 24, true)
  147.       snstar2006_66rpg.contents.draw_text(72, 24, text_width - 72, 24, total_text, 2)
  148.     else
  149.       snstar2006_66rpg.contents.draw_text(48, 24, text_width - 48, 24, value.abs.to_s + " "+ Vocab::gold, 2)
  150.     end
  151.    
  152.     snstar2006_66rpg.opacity = 160
  153.    
  154.     for i in 0...60
  155.       Graphics.update
  156.     end
  157.    
  158.     for i in 0..10
  159.       snstar2006_66rpg.opacity -= 30
  160.       snstar2006_66rpg.contents_opacity -= 30
  161.       Graphics.update
  162.     end
  163.    
  164.     snstar2006_66rpg.dispose
  165.   end

  166.   def show_gain_level_window(actor,value)
  167.     lvstring = Vocab::level
  168.         
  169.     snstar2006_66rpg = Window_Base.new(0,128,152,80)
  170.     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
  171.    
  172.     if value >= 0
  173.       gain_text = "提升"
  174.       Audio.se_play($gain_lv_se,80,100)
  175.     else
  176.       gain_text = "降低"
  177.       Audio.se_play($loss_lv_se,80,100)
  178.     end
  179.    
  180.     total_text = lvstring + gain_text + value.abs.to_s + "级"
  181.     text_width = snstar2006_66rpg.contents.text_size(total_text).width + 48
  182.     text_width = [text_width, snstar2006_66rpg.contents.text_size(actor.name).width + 48].max
  183.     snstar2006_66rpg.width = text_width + 32
  184.     snstar2006_66rpg.x = 544 / 2 - (text_width + 32)/ 2
  185.     snstar2006_66rpg.contents = Bitmap.new(text_width, 48)
  186.    
  187.     snstar2006_66rpg.contents.draw_text(0, 0, text_width, 24, actor.name)
  188.     snstar2006_66rpg.contents.draw_text(48, 24, text_width, 24, total_text)

  189.     snstar2006_66rpg.opacity = 160
  190.    
  191.     for i in 0..60
  192.       Graphics.update
  193.     end
  194.    
  195.     for i in 0..10
  196.       snstar2006_66rpg.opacity -= 30
  197.       snstar2006_66rpg.contents_opacity -= 30
  198.       Graphics.update
  199.     end
  200.    
  201.     snstar2006_66rpg.dispose

  202.   end
  203. end



  204. #==============================================================================
  205. # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
  206. #==============================================================================
复制代码

就这样了。。。 [LINE]1,#dddddd[/LINE]版主对此帖的认可:『认可答案补分』,积分『+250』。




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