#--------------------------------------------------------------------------
# ● 生成特技行动结果
#--------------------------------------------------------------------------
def make_skill_action_result
# 获取特技
@skill = $data_skills[@active_battler.current_action.skill_id]
# 如果不是强制行动
unless @active_battler.current_action.forcing
# 因为 SP 耗尽而无法使用的情况下
unless @active_battler.skill_can_use?(@skill.id)
@active_battler.current_action.basic = 0
make_basic_action_result
# # 清除强制行动对像的战斗者
# $game_temp.forcing_battler = nil
# 移至步骤 1
# @phase4_step = 1
return
end
end
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