for actor in $game_party.actors
actor.hp-=user.damage
end
for actor in $game_party.actors
actor.hp-=user.damage
actor.damage_pop = true
end
if (skill != nil and skill_element_include?(skill, ELEMENT_NAME_HP_DRAIN)) or
(skill == nil and equip_weapon_element_include?(user, ELEMENT_NAME_HP_DRAIN))
for actor in $game_party.actors
actor.damage = -real_damage * @one.to_i / 100
actor.hp-=user.damage
end
end
# ダメージ表示
if @active_battler.damage != nil
@active_battler.damage_pop = true
end
# ダメージ表示
if @active_battler.damage != nil
@active_battler.damage_pop = true
end
#追加
for actor in $game_party.actors
if actor.damage != nil
actor.damage_pop = true
end
end
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