if self.recover_hp[user] < 0
# 防御修正
if self.guarding?
self.recover_hp[user] /= 2
end
end
# HP 回復量の符号を反転し、ダメージの値に設定
self.damage[user] = -self.recover_hp[user]
if self.recover_hp[user] < 0
# 防御修正
if self.guarding?
self.recover_hp[user] /= 2
end
end
if self.state?(无敌状态ID)
self.damage[user] = 0
end
# HP 回復量の符号を反転し、ダメージの値に設定
self.damage[user] = -self.recover_hp[user]
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |