下面再来看后面显示伤害的时候。有了上面的基础,应该很简单了吧: if target.is_a?(Game_Actor) #当是角色的时候
target.battler_name = target.battler_name.split(/★/)[0] #文件名还原
if target.state?(中的状态编号)
target.battler_name = target.battler_name + "★5" #把战斗图修改
end
end
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