def make_skill_action_result
# 获取特技
@skill = $data_skills[@active_battler.current_action.skill_id]
# 如果不是强制行动
unless @active_battler.current_action.forcing
# 因为 SP 耗尽而无法使用的情况下
if !@active_battler.skill_can_use?(@skill.id)
if @active_battler.class == Game_Enemy
# 设置行动为攻击
@active_battler.current_action.kind = 0
@active_battler.current_action.basic = 0
make_basic_action_result
else
# 移至步骤 1
@phase4_step = 1
end
# 清除强制行动对像的战斗者
$game_temp.forcing_battler = nil
return
end
end
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