class Scene_Battle
def update_phase4_step5
# 隐藏帮助窗口
@help_window.visible = false
# 刷新状态窗口
@status_window.refresh
# 显示伤害
for target in @target_battlers
if target.damage != nil
target.damage_pop = true
end
end
for target in $game_party.actors
if !(/_2/ =~ target.battler_name) && target.hp < target.maxhp >> 1
target.set_graphic(target.character_name, target.character_hue,
target.battler_name + "_2", target.battler_hue)
elsif /_2/ =~ target.battler_name && target.hp >= target.maxhp >> 1
target.set_graphic(target.character_name, target.character_hue,
target.battler_name.split(/_2/)[0], target.battler_hue)
end
end
# 移至步骤 6
@phase4_step = 6
end
end
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |