if Input.trigger?(Input::LEFT)
@command_index -= 1
if @command_index < 0
@command_index = 2
end
$game_system.se_play($data_system.cursor_se)
end
if Input.trigger?(Input::RIGHT)
@command_index += 1
if @command_index > 2
@command_index = 0
end
$game_system.se_play($data_system.cursor_se)
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