def update_command
if Input.trigger?(Input::B)
if $game_party.actors.size > 3
$game_system.se_play($data_system.cancel_se)
#画面切换
$scene = Scene_Map.new
return
else
$game_system.se_play($data_system.buzzer_se)
end
end
if @left_window.active
update_left
return
end
if @right_window.active
update_right
return
end
end
def update_command
if Input.trigger?(Input::B)
if $game_switches[50] || $game_party.actors.size > 3
$game_system.se_play($data_system.cancel_se)
#画面切换
$scene = Scene_Map.new
return
else
$game_system.se_play($data_system.buzzer_se)
end
end
if @left_window.active
update_left
return
end
if @right_window.active
update_right
return
end
end
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