仅供参考class Game_Event < Game_Character
attr_accessor :move_type # 将移动方式改成可写入兼读取
end
if $game_switches[1] #当开关打开的时候
$game_map.events[1].move_type = 0 # 将移动方式改为固定
$gam ...
ONEWateR 发表于 2009-7-2 18:29
186.94 KB, 下载次数: 42
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