Project1
标题:
图片标题菜单问题
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作者:
肖宋发
时间:
2009-8-18 16:33
标题:
图片标题菜单问题
怎么将这个脚本改为随机显示标题图片要怎么弄啊?(弄了横久...不会...)
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#==============================================================================
# ■ 图片标题菜单1.0
# Scene_Title
#------------------------------------------------------------------------------
# 作者:chaochao
# http://zhuchao.go1.icpcn.com
#==============================================================================
class Scene_Title
def main
if $BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
# 生成标题图形
@sprite = [Sprite.new]
for i in 0..10
@sprite[i] = Sprite.new
end
@sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
@sprite[0].opacity = 0
#开始游戏的图片
@sprite[1].bitmap = Bitmap.new("Graphics/Pictures/1")
@sprite[2].bitmap = Bitmap.new("Graphics/Pictures/1")
#继续游戏的图片
@sprite[3].bitmap = Bitmap.new("Graphics/Pictures/1")
@sprite[4].bitmap = Bitmap.new("Graphics/Pictures/1")
#结束游戏的图片
@sprite[5].bitmap = Bitmap.new("Graphics/Pictures/1")
@sprite[6].bitmap = Bitmap.new("Graphics/Pictures/1")
#——制作人群
@sprite[7].bitmap = Bitmap.new("Graphics/Pictures/1")
@sprite[8].bitmap = Bitmap.new("Graphics/Pictures/1")
#——官方网站
@sprite[9].bitmap = Bitmap.new("Graphics/Pictures/1")
@sprite[10].bitmap = Bitmap.new("Graphics/Pictures/1")
#图片位置
for i in 1..10
x=192
y=(i+1)/2*35+240 #——240为y坐标,自己改- -+
@sprite[i].x =x
@sprite[i].y =y
end
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
if @continue_enabled
@command_index = 1
else
@command_index = 0
@sprite[3].tone = Tone.new(0, 0, 0, 255)
@sprite[4].tone = Tone.new(0, 0, 0, 255)
end
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
#淡出背景圖形
if @sprite[0].opacity <= 255
@sprite[0].opacity += 15
end
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
# 釋放圖形
for i in 0..10
@sprite[i].bitmap.dispose
@sprite[i].dispose
end
end
def update
chaochaocommandchaochao
if Input.trigger?(Input::C)
case @command_index
when 0
command_new_game
when 1
command_continue
when 4
command_shutdown
when 2
$game_system.se_play($data_system.decision_se)
Audio.bgm_stop
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$a = {}
$am = nil
$ccc = 0
$game_party.setup_starting_members
$game_map.setup(ID_制作人群地图编号)
$game_player.moveto(1, 1)
$game_player.refresh
$game_map.autoplay
$game_map.update
$game_player.transparent = true
$scene = Scene_Map.new
when 3
$bb_66rpg = Win32API.new('shell32.dll','ShellExecuteA',%w(p p p p p i),'i')
$bb_66rpg.call(0, 'open', 'http://rpg.blue/web/',0, 0, 1)
end
end
end
def chaochaocommandchaochao
if Input.trigger?(Input::UP)
@command_index -= 1
if @command_index < 0
@command_index = 4
end
$game_system.se_play($data_system.cursor_se)
end
if Input.trigger?(Input::DOWN)
@command_index += 1
if @command_index > 4
@command_index = 0
end
$game_system.se_play($data_system.cursor_se)
end
case @command_index
when 0
if @sprite[1].opacity >= 0
@sprite[1].opacity -= 30
end
if @sprite[2].opacity <= 240
@sprite[2].opacity += 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
if @sprite[7].opacity >= 0
@sprite[7].opacity -= 30
end
if @sprite[8].opacity <= 0
@sprite[8].opacity += 30
end
if @sprite[9].opacity >= 0
@sprite[9].opacity -= 30
end
if @sprite[10].opacity <= 0
@sprite[10].opacity += 30
end
#
when 1
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity >= 0
@sprite[3].opacity -= 30
end
if @sprite[4].opacity <= 240
@sprite[4].opacity += 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
if @sprite[7].opacity >= 0
@sprite[7].opacity -= 30
end
if @sprite[8].opacity <= 0
@sprite[8].opacity += 30
end
if @sprite[9].opacity >= 0
@sprite[9].opacity -= 30
end
if @sprite[10].opacity <= 0
@sprite[10].opacity += 30
end
###
when 4
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
if @sprite[7].opacity >= 0
@sprite[7].opacity -= 30
end
if @sprite[8].opacity <= 0
@sprite[8].opacity += 30
end
if @sprite[9].opacity >= 0
@sprite[9].opacity += 30
end
if @sprite[10].opacity <= 0
@sprite[10].opacity -= 30
end
#
when 2
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity >= 0
@sprite[5].opacity -= 30
end
if @sprite[6].opacity <= 240
@sprite[6].opacity += 30
end
if @sprite[7].opacity >= 0
@sprite[7].opacity -= 30
end
if @sprite[8].opacity <= 0
@sprite[8].opacity += 30
end
if @sprite[9].opacity >= 0
@sprite[9].opacity -= 30
end
if @sprite[10].opacity <= 0
@sprite[10].opacity += 30
end
#
when 3
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
if @sprite[7].opacity >= 0
@sprite[7].opacity += 30
end
if @sprite[8].opacity <= 0
@sprite[8].opacity -= 30
end
if @sprite[9].opacity >= 0
@sprite[9].opacity -= 30
end
if @sprite[10].opacity <= 0
@sprite[10].opacity += 30
end
#
end
end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
复制代码
作者:
IamI
时间:
2009-8-18 16:35
37行
@sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
复制代码
换成上次我给你的即可。
作者:
肖宋发
时间:
2009-8-19 16:38
不行啊,提示@sprite[i].bitmap.dispose
错误!!
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