Project1
标题:
新手求助:脚本问题!!!!
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作者:
永远的新手
时间:
2009-8-25 17:01
提示:
作者被禁止或删除 内容自动屏蔽
作者:
凌辰
时间:
2009-8-25 17:12
今天按照网上的方法复制了一段代码到脚本里
你复制了什么啊- -b
作者:
夏季冰川
时间:
2009-8-25 17:32
鬼知道你复制了什么脚本?至少得上传一下吧.
作者:
永远的新手
时间:
2009-8-25 17:34
提示:
作者被禁止或删除 内容自动屏蔽
作者:
凌辰
时间:
2009-8-25 17:43
http://rpg.blue/web/index.php?doc-view-4003
用这个就不会出错了。
唉……宁愿信任百度也不信任6R,真是的……
作者:
kakarot
时间:
2009-8-25 17:47
好像是脚本本身的问题,换下面这个试试吧:
class Game_Character
attr_accessor :move_speed
end
class Game_Map
attr_accessor :oldroute
attr_accessor :oldeventsnums
attr_reader :map
alias initialize_old initialize
def initialize
initialize_old
@oldroute = []
@oldeventsnums = 0
end
end
class Game_Player < Game_Character
alias update_old update
def update
last_moving = moving?
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
case Input.dir4
when 2
if passable?(@x, @y, 2)
$game_map.oldroute.push([@x,@y,2])
if $game_map.oldroute.size == $game_party.actors.size
$game_map.oldroute.shift
end
end
move_down
when 4
if passable?(@x, @y, 4)
$game_map.oldroute.push([@x,@y,4])
if $game_map.oldroute.size == $game_party.actors.size
$game_map.oldroute.shift
end
end
move_left
when 6
if passable?(@x, @y, 6)
$game_map.oldroute.push([@x,@y,6])
if $game_map.oldroute.size == $game_party.actors.size
$game_map.oldroute.shift
end
end
move_right
when 8
if passable?(@x, @y, 8)
$game_map.oldroute.push([@x,@y,8])
if $game_map.oldroute.size == $game_party.actors.size
$game_map.oldroute.shift
end
end
move_up
end
end
update_old
end
end
class Interpreter
def command_129
actor = $game_actors[@parameters[0]]
if actor != nil
if @parameters[1] == 0
if @parameters[2] == 1
$game_actors[@parameters[0]].setup(@parameters[0])
end
$game_party.add_actor(@parameters[0])
$scene.del_follow
$scene.follow_system
else
$game_party.remove_actor(@parameters[0])
$scene.del_follow
$scene.follow_system
end
end
return true
end
end
class Scene_Map
alias main_old main
def main
@spriteset = Spriteset_Map.new
if $game_variables[1000] == 0
follow_system
$game_variables[1000] = 1
end
main_old
end
alias update_old update
def update
follow_system_update
update_old
end
alias transfer_player_old transfer_player
def transfer_player
$game_temp.player_transferring = false
if $game_map.map_id != $game_temp.player_new_map_id
del_follow
$game_map.setup($game_temp.player_new_map_id)
end
$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
follow_system
transfer_player_old
end
def follow_system
$game_map.oldeventsnums = $game_map.events.size
if $game_party.actors.size>=2
for i in 2..$game_party.actors.size
# 为事件加上名字考虑做srpg用
name = "我军,"+i.to_s
character_name = $game_party.actors[i-1].character_name
party_event($game_player.x,$game_player.y,name,character_name)
$game_map.oldroute.push([$game_player.x,$game_player.y,$game_player.direction])
end
end
end
def del_follow
$game_map.oldroute.clear
for i in 1..($game_map.events.size-$game_map.oldeventsnums)
$game_map.events.delete($game_map.oldeventsnums+i)
end
end
def party_event(x,y,name,character_name)
$game_map.events[$game_map.events.size+1] = Game_Event.new($game_map.map_id,produce_party_event(x,y,name,character_name))
$game_map.map.events[$game_map.events.size] = produce_party_event(x,y,name,character_name)
@spriteset.dispose
@spriteset = Spriteset_Map.new
end
def produce_party_event(x,y,name,character_name)
e = RPG::Event.new(x,y)
e.id = $game_map.events.size
e.name = name
e.pages = [RPG::Event::Page.new]
e.pages[0].graphic = RPG::Event::Page::Graphic.new
e.pages[0].graphic.character_name = character_name
e.pages[0].through = true
return e
end
def follow_system_update
num = $game_map.oldeventsnums
n = $game_player.move_speed
s=$game_map.oldroute.size-1
if s>=0
$game_map.events[num+1].move_speed = n
if $game_map.events[num+1].x>$game_map.oldroute[s][0]
$game_map.events[num+1].move_left
elsif $game_map.events[num+1].x<$game_map.oldroute[s][0]
$game_map.events[num+1].move_right
elsif $game_map.events[num+1].y>$game_map.oldroute[s][1]
$game_map.events[num+1].move_up
elsif $game_map.events[num+1].y<$game_map.oldroute[s][1]
$game_map.events[num+1].move_down
end
end
if s>=1
$game_map.events[num+2].move_speed = n
if $game_map.events[num+2].x>$game_map.oldroute[s-1][0]
$game_map.events[num+2].move_left
elsif $game_map.events[num+2].x<$game_map.oldroute[s-1][0]
$game_map.events[num+2].move_right
elsif $game_map.events[num+2].y>$game_map.oldroute[s-1][1]
$game_map.events[num+2].move_up
elsif $game_map.events[num+2].y<$game_map.oldroute[s-1][1]
$game_map.events[num+2].move_down
end
end
if s>=2
$game_map.events[num+3].move_speed = n
if $game_map.events[num+3].x>$game_map.oldroute[s-2][0]
$game_map.events[num+3].move_left
elsif $game_map.events[num+3].x<$game_map.oldroute[s-2][0]
$game_map.events[num+3].move_right
elsif $game_map.events[num+3].y>$game_map.oldroute[s-2][1]
$game_map.events[num+3].move_up
elsif $game_map.events[num+3].y<$game_map.oldroute[s-2][1]
$game_map.events[num+3].move_down
end
end
end
end
复制代码
作者:
夏季冰川
时间:
2009-8-25 17:47
论坛搜索"人物跟随"就能搜出XP版的和VX版的.
要脚本还是来6R吧.
作者:
永远的新手
时间:
2009-8-25 17:54
提示:
作者被禁止或删除 内容自动屏蔽
作者:
永远的新手
时间:
2009-8-25 23:08
提示:
作者被禁止或删除 内容自动屏蔽
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