Project1
标题:
关于按键前冲脚本的修改
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作者:
幻耶
时间:
2009-10-27 08:54
标题:
关于按键前冲脚本的修改
以下脚本是实现按D键角色以速度6前冲5格,然后回复速度4,但是我在Interpreter 6中把角色在地图中的行走速度和agi联系起来了,也就是说,角色的agi越高,行走速度也越快,前冲之前的速度就不一定是4了。那么应该如何修改下面的脚本才可以让角色前冲之后回复原来的速度呢?
class Game_Player
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias old_update update
def update
unless $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
if Kboard.keyb($R_Key_D) == 1
if @move_speed != 6
@move_speed = 6
move_route = RPG::MoveRoute.new
move_route.repeat = false
move_route.list.clear
move_command = RPG::MoveCommand.new
move_command.code = @direction / 2
5.times{move_route.list.push(move_command.clone)}
move_command.code = 0
move_route.list.push(move_command)
force_move_route(move_route)
@character_name_run = @character_name
@character_name = @character_name + "rush"
Audio.se_play("Audio/SE/"+"013-Move01",80,100)
$game_temp.common_event_id = 51
end
else
if @move_speed != 4
@move_speed = 4
@character_name = @character_name_run
end
end
end
old_update
if @move_route_forcing
if not @move_route.skippable and not moving? and not jumping?
@move_route_index = @move_route.list.size - 1
return
end
end
end
end
作者:
secondsen
时间:
2009-10-27 10:42
你把那个4换成你的计算公式啊
作者:
幻耶
时间:
2009-10-27 10:46
没什么计算公式,我是在Interpreter 6的#增减 EXP下这么写的:
if $game_party.actors[0].agi > 500
$game_player.move_speed = 5
elsif $game_party.actors[0].agi > 400
$game_player.move_speed = 4.5
elsif $game_party.actors[0].agi > 300
$game_player.move_speed = 4
elsif $game_party.actors[0].agi > 200
$game_player.move_speed = 3.5
elsif $game_party.actors[0].agi > 100
$game_player.move_speed = 3
elsif $game_party.actors[0].agi > 50
$game_player.move_speed = 2.5
else
$game_player.move_speed = 2
end
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