Project1
标题:
【新生】求滚动字幕脚本和用法.........
[打印本页]
作者:
xz682678000
时间:
2010-7-28 13:07
标题:
【新生】求滚动字幕脚本和用法.........
RT
作者:
帅气的袋鼠
时间:
2010-7-28 13:11
请搜索关键字"滚动字幕"
作者:
逸豫
时间:
2010-7-28 13:15
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#——使用注意:默认会返回地图,如果需要返回开头,请将本脚本中的
#return_scene = Scene_Map.new改为return_scene = Scene_Title.new
class Scene_Credit
CREDIT=<<_END_
#这里输入字幕内容
_END_
end
class Scene_Credit
def initialize(return_scene = nil)
@sprite = Sprite.new
@sprite.bitmap = Bitmap.new("Graphics/Pictures/tit")
@sprite.x = 0
@sprite.y = 0
if return_scene.nil?
return_scene = Scene_Title.new
end
@return_scene = return_scene
end
def scene_start
credit_lines = CREDIT.split(/\n/)
credit_bitmap = Bitmap.new(576,32 * credit_lines.size)
credit_lines.each_index do |i|
line = credit_lines
credit_bitmap.draw_text(0,i * 32,576,32,line,1)
end
@credit_sprite = Sprite.new(Viewport.new(0,50,576,432))
@credit_sprite.bitmap = credit_bitmap
@credit_sprite.oy = -430
@frame_index = 0
@last_flag = false
end
def scene_end
@credit_sprite.dispose
@sprite.dispose
end
def last?
return (@frame_index >= @credit_sprite.bitmap.height + 320)
end
def last
if not @last_flag
Audio.bgm_fade(10000)
@last_flag = true
@last_count = 0
else
@last_count += 1
end
if @last_count >= 300
$scene = @return_scene
end
end
def update
@frame_index += 1
return if cancel?
last if last?
@credit_sprite.oy += 1
end
def cancel?
if Input.trigger?(Input::B)
$scene = @return_scene
return true
end
return false
end
def main
scene_start
# 过渡
Graphics.transition
# 主循环
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
# 准备过渡
Graphics.freeze
scene_end
end
end
#==============================================================================
复制代码
$scene = Scene_Credit.new
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