Project1

标题: 怎么样使得标题画面中点击打开一个网页或exe程序? [打印本页]

作者: 黄教主    时间: 2010-8-1 12:09
标题: 怎么样使得标题画面中点击打开一个网页或exe程序?
怎么样改脚本,才能让标题画面,也就是【新游戏】、【继续游戏】、【退出游戏】这里加一个选项,点击以后打开一个网页,再说一下怎么打开一个exe程序。


附上Scene_Title脚本:
  1. #==============================================================================
  2. # ■ Scene_Title
  3. #------------------------------------------------------------------------------
  4. #  处理标题画面的类。
  5. #==============================================================================

  6. class Scene_Title < Scene_Base
  7.   #--------------------------------------------------------------------------
  8.   # ● 主处理
  9.   #--------------------------------------------------------------------------
  10.   def main
  11.     if $BTEST                         # If battle test
  12.       battle_test                     # Start battle test
  13.     else                              # If normal play
  14.       super                           # Usual main processing
  15.     end
  16.   end
  17.   #--------------------------------------------------------------------------
  18.   # ● 开始处理
  19.   #--------------------------------------------------------------------------
  20.   def start
  21.     super
  22.     load_database                     # Load database
  23.     create_game_objects               # Create game objects
  24.     check_continue                    # Determine if continue is enabled
  25.     create_title_graphic              # Create title graphic
  26.     create_command_window             # Create command window
  27.     play_title_music                  # Play title screen music
  28.   end
  29.   #--------------------------------------------------------------------------
  30.   # ● 执行渐变
  31.   #--------------------------------------------------------------------------
  32.   def perform_transition
  33.     Graphics.transition(20)
  34.   end
  35.   #--------------------------------------------------------------------------
  36.   # ● 开始後处理
  37.   #--------------------------------------------------------------------------
  38.   def post_start
  39.     super
  40.     open_command_window
  41.   end
  42.   #--------------------------------------------------------------------------
  43.   # ● 结束前处理
  44.   #--------------------------------------------------------------------------
  45.   def pre_terminate
  46.     super
  47.     close_command_window
  48.   end
  49.   #--------------------------------------------------------------------------
  50.   # ● 结束处理
  51.   #--------------------------------------------------------------------------
  52.   def terminate
  53.     super
  54.     dispose_command_window
  55.     snapshot_for_background
  56.     dispose_title_graphic
  57.   end
  58.   #--------------------------------------------------------------------------
  59.   # ● 更新画面
  60.   #--------------------------------------------------------------------------
  61.   def update
  62.     super
  63.     @command_window.update
  64.     if Input.trigger?(Input::C)
  65.       case @command_window.index
  66.       when 0    #New game
  67.         command_new_game
  68.       when 1    # Continue
  69.         command_continue
  70.       when 2    # Shutdown
  71.         command_shutdown
  72.       end
  73.     end
  74.   end
  75.   #--------------------------------------------------------------------------
  76.   # ● 载入数据库
  77.   #--------------------------------------------------------------------------
  78.   def load_database
  79.     $data_actors        = load_data("Data/Actors.rvdata")
  80.     $data_classes       = load_data("Data/Classes.rvdata")
  81.     $data_skills        = load_data("Data/Skills.rvdata")
  82.     $data_items         = load_data("Data/Items.rvdata")
  83.     $data_weapons       = load_data("Data/Weapons.rvdata")
  84.     $data_armors        = load_data("Data/Armors.rvdata")
  85.     $data_enemies       = load_data("Data/Enemies.rvdata")
  86.     $data_troops        = load_data("Data/Troops.rvdata")
  87.     $data_states        = load_data("Data/States.rvdata")
  88.     $data_animations    = load_data("Data/Animations.rvdata")
  89.     $data_common_events = load_data("Data/CommonEvents.rvdata")
  90.     $data_system        = load_data("Data/System.rvdata")
  91.     $data_areas         = load_data("Data/Areas.rvdata")
  92.   end
  93.   #--------------------------------------------------------------------------
  94.   # ● 载入战斗测试数据库
  95.   #--------------------------------------------------------------------------
  96.   def load_bt_database
  97.     $data_actors        = load_data("Data/BT_Actors.rvdata")
  98.     $data_classes       = load_data("Data/BT_Classes.rvdata")
  99.     $data_skills        = load_data("Data/BT_Skills.rvdata")
  100.     $data_items         = load_data("Data/BT_Items.rvdata")
  101.     $data_weapons       = load_data("Data/BT_Weapons.rvdata")
  102.     $data_armors        = load_data("Data/BT_Armors.rvdata")
  103.     $data_enemies       = load_data("Data/BT_Enemies.rvdata")
  104.     $data_troops        = load_data("Data/BT_Troops.rvdata")
  105.     $data_states        = load_data("Data/BT_States.rvdata")
  106.     $data_animations    = load_data("Data/BT_Animations.rvdata")
  107.     $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
  108.     $data_system        = load_data("Data/BT_System.rvdata")
  109.   end
  110.   #--------------------------------------------------------------------------
  111.   # ● 生成各种游戏对象
  112.   #--------------------------------------------------------------------------
  113.   def create_game_objects
  114.     $game_temp          = Game_Temp.new
  115.     $game_message       = Game_Message.new
  116.     $game_system        = Game_System.new
  117.     $game_switches      = Game_Switches.new
  118.     $game_variables     = Game_Variables.new
  119.     $game_self_switches = Game_SelfSwitches.new
  120.     $game_actors        = Game_Actors.new
  121.     $game_party         = Game_Party.new
  122.     $game_troop         = Game_Troop.new
  123.     $game_map           = Game_Map.new
  124.     $game_player        = Game_Player.new
  125.   end
  126.   #--------------------------------------------------------------------------
  127.   # ● 判断继续的有效性
  128.   #--------------------------------------------------------------------------
  129.   def check_continue
  130.     @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
  131.   end
  132.   #--------------------------------------------------------------------------
  133.   # ● 生成标题图形
  134.   #--------------------------------------------------------------------------
  135.   def create_title_graphic
  136.     @sprite = Sprite.new
  137.     @sprite.bitmap = Cache.system("Title")
  138.   end
  139.   #--------------------------------------------------------------------------
  140.   # ● 释放标题图形
  141.   #--------------------------------------------------------------------------
  142.   def dispose_title_graphic
  143.     @sprite.bitmap.dispose
  144.     @sprite.dispose
  145.   end
  146.   #--------------------------------------------------------------------------
  147.   # ● 生成命令窗口
  148.   #--------------------------------------------------------------------------
  149.   def create_command_window
  150.     s1 = Vocab::new_game
  151.     s2 = Vocab::continue
  152.     s3 = Vocab::shutdown
  153.     @command_window = Window_Command.new(172, [s1, s2, s3])
  154.     @command_window.x = (544 - @command_window.width) / 2
  155.     @command_window.y = 288
  156.     if @continue_enabled                    # 如果「继续」有效
  157.       @command_window.index = 1             # 将光标移至「继续游戏」
  158.     else                                    # 否则则将「继续游戏」半透明化
  159.       @command_window.draw_item(1, false)
  160.     end
  161.     @command_window.openness = 0
  162.     @command_window.open
  163.   end
  164.   #--------------------------------------------------------------------------
  165.   # ● 释放命令窗口
  166.   #--------------------------------------------------------------------------
  167.   def dispose_command_window
  168.     @command_window.dispose
  169.   end
  170.   #--------------------------------------------------------------------------
  171.   # ● 开启命令窗口
  172.   #--------------------------------------------------------------------------
  173.   def open_command_window
  174.     @command_window.open
  175.     begin
  176.       @command_window.update
  177.       Graphics.update
  178.     end until @command_window.openness == 255
  179.   end
  180.   #--------------------------------------------------------------------------
  181.   # ● 关闭命令窗口
  182.   #--------------------------------------------------------------------------
  183.   def close_command_window
  184.     @command_window.close
  185.     begin
  186.       @command_window.update
  187.       Graphics.update
  188.     end until @command_window.openness == 0
  189.   end
  190.   #--------------------------------------------------------------------------
  191.   # ● 播放标题音乐
  192.   #--------------------------------------------------------------------------
  193.   def play_title_music
  194.     $data_system.title_bgm.play
  195.     RPG::BGS.stop
  196.     RPG::ME.stop
  197.   end
  198.   #--------------------------------------------------------------------------
  199.   # ● 检查主角初期位置是否存在
  200.   #--------------------------------------------------------------------------
  201.   def confirm_player_location
  202.     if $data_system.start_map_id == 0
  203.       print "主角初始位置未设定。"
  204.       exit
  205.     end
  206.   end
  207.   #--------------------------------------------------------------------------
  208.   # ● 命令:新游戏
  209.   #--------------------------------------------------------------------------
  210.   def command_new_game
  211.     confirm_player_location
  212.     Sound.play_decision
  213.     $game_party.setup_starting_members            # 起始队伍
  214.     $game_map.setup($data_system.start_map_id)    # 起始位置
  215.     $game_player.moveto($data_system.start_x, $data_system.start_y)
  216.     $game_player.refresh
  217.     $scene = Scene_Map.new
  218.     RPG::BGM.fade(1500)
  219.     close_command_window
  220.     Graphics.fadeout(60)
  221.     Graphics.wait(40)
  222.     Graphics.frame_count = 0
  223.     RPG::BGM.stop
  224.     $game_map.autoplay
  225.   end
  226.   #--------------------------------------------------------------------------
  227.   # ● 命令:继续游戏
  228.   #--------------------------------------------------------------------------
  229.   def command_continue
  230.     if @continue_enabled
  231.       Sound.play_decision
  232.       $scene = Scene_File.new(false, true, false)
  233.     else
  234.       Sound.play_buzzer
  235.     end
  236.   end
  237.   #--------------------------------------------------------------------------
  238.   # ● 命令:离开游戏
  239.   #--------------------------------------------------------------------------
  240.   def command_shutdown
  241.     Sound.play_decision
  242.     RPG::BGM.fade(800)
  243.     RPG::BGS.fade(800)
  244.     RPG::ME.fade(800)
  245.     $scene = nil
  246.   end
  247.   #--------------------------------------------------------------------------
  248.   # ● 战斗测试
  249.   #--------------------------------------------------------------------------
  250.   def battle_test
  251.     load_bt_database                  # 载入战斗测试数据库
  252.     create_game_objects               # 生成个各种游戏对象
  253.     Graphics.frame_count = 0          # 初始化游戏时间
  254.     $game_party.setup_battle_test_members
  255.     $game_troop.setup($data_system.test_troop_id)
  256.     $game_troop.can_escape = true
  257.     $game_system.battle_bgm.play
  258.     snapshot_for_background
  259.     $scene = Scene_Battle.new
  260.   end
  261. end
复制代码

作者: 光的圆周率    时间: 2010-8-1 13:05
  1. #==============================================================================

  2. # ■ Scene_Title

  3. #------------------------------------------------------------------------------

  4. #  处理标题画面的类。

  5. #==============================================================================



  6. class Scene_Title < Scene_Base

  7.   #--------------------------------------------------------------------------

  8.   # ● 主处理

  9.   #--------------------------------------------------------------------------

  10.   def main

  11.     if $BTEST                         # If battle test

  12.       battle_test                     # Start battle test

  13.     else                              # If normal play

  14.       super                           # Usual main processing

  15.     end

  16.   end

  17.   #--------------------------------------------------------------------------

  18.   # ● 开始处理

  19.   #--------------------------------------------------------------------------

  20.   def start

  21.     super

  22.     load_database                     # Load database

  23.     create_game_objects               # Create game objects

  24.     check_continue                    # Determine if continue is enabled

  25.     create_title_graphic              # Create title graphic

  26.     create_command_window             # Create command window

  27.     play_title_music                  # Play title screen music

  28.   end

  29.   #--------------------------------------------------------------------------

  30.   # ● 执行渐变

  31.   #--------------------------------------------------------------------------

  32.   def perform_transition

  33.     Graphics.transition(20)

  34.   end

  35.   #--------------------------------------------------------------------------

  36.   # ● 开始後处理

  37.   #--------------------------------------------------------------------------

  38.   def post_start

  39.     super

  40.     open_command_window

  41.   end

  42.   #--------------------------------------------------------------------------

  43.   # ● 结束前处理

  44.   #--------------------------------------------------------------------------

  45.   def pre_terminate

  46.     super

  47.     close_command_window

  48.   end

  49.   #--------------------------------------------------------------------------

  50.   # ● 结束处理

  51.   #--------------------------------------------------------------------------

  52.   def terminate

  53.     super

  54.     dispose_command_window

  55.     snapshot_for_background

  56.     dispose_title_graphic

  57.   end

  58.   #--------------------------------------------------------------------------

  59.   # ● 更新画面

  60.   #--------------------------------------------------------------------------

  61.   def update

  62.     super

  63.     @command_window.update

  64.     if Input.trigger?(Input::C)

  65.       case @command_window.index

  66.       when 0    #New game

  67.         command_new_game

  68.       when 1    # Continue

  69.         command_continue
  70.       when 2 #ExcFileorUrl

  71.         command_exc("http://www.66rpg.com")#要打开的网站或文件
  72.       when 3    # Shutdown

  73.         command_shutdown

  74.       end

  75.     end

  76.   end

  77.   #--------------------------------------------------------------------------

  78.   # ● 载入数据库

  79.   #--------------------------------------------------------------------------

  80.   def load_database

  81.     $data_actors        = load_data("Data/Actors.rvdata")

  82.     $data_classes       = load_data("Data/Classes.rvdata")

  83.     $data_skills        = load_data("Data/Skills.rvdata")

  84.     $data_items         = load_data("Data/Items.rvdata")

  85.     $data_weapons       = load_data("Data/Weapons.rvdata")

  86.     $data_armors        = load_data("Data/Armors.rvdata")

  87.     $data_enemies       = load_data("Data/Enemies.rvdata")

  88.     $data_troops        = load_data("Data/Troops.rvdata")

  89.     $data_states        = load_data("Data/States.rvdata")

  90.     $data_animations    = load_data("Data/Animations.rvdata")

  91.     $data_common_events = load_data("Data/CommonEvents.rvdata")

  92.     $data_system        = load_data("Data/System.rvdata")

  93.     $data_areas         = load_data("Data/Areas.rvdata")

  94.   end

  95.   #--------------------------------------------------------------------------

  96.   # ● 载入战斗测试数据库

  97.   #--------------------------------------------------------------------------

  98.   def load_bt_database

  99.     $data_actors        = load_data("Data/BT_Actors.rvdata")

  100.     $data_classes       = load_data("Data/BT_Classes.rvdata")

  101.     $data_skills        = load_data("Data/BT_Skills.rvdata")

  102.     $data_items         = load_data("Data/BT_Items.rvdata")

  103.     $data_weapons       = load_data("Data/BT_Weapons.rvdata")

  104.     $data_armors        = load_data("Data/BT_Armors.rvdata")

  105.     $data_enemies       = load_data("Data/BT_Enemies.rvdata")

  106.     $data_troops        = load_data("Data/BT_Troops.rvdata")

  107.     $data_states        = load_data("Data/BT_States.rvdata")

  108.     $data_animations    = load_data("Data/BT_Animations.rvdata")

  109.     $data_common_events = load_data("Data/BT_CommonEvents.rvdata")

  110.     $data_system        = load_data("Data/BT_System.rvdata")

  111.   end

  112.   #--------------------------------------------------------------------------

  113.   # ● 生成各种游戏对象

  114.   #--------------------------------------------------------------------------

  115.   def create_game_objects

  116.     $game_temp          = Game_Temp.new

  117.     $game_message       = Game_Message.new

  118.     $game_system        = Game_System.new

  119.     $game_switches      = Game_Switches.new

  120.     $game_variables     = Game_Variables.new

  121.     $game_self_switches = Game_SelfSwitches.new

  122.     $game_actors        = Game_Actors.new

  123.     $game_party         = Game_Party.new

  124.     $game_troop         = Game_Troop.new

  125.     $game_map           = Game_Map.new

  126.     $game_player        = Game_Player.new

  127.   end

  128.   #--------------------------------------------------------------------------

  129.   # ● 判断继续的有效性

  130.   #--------------------------------------------------------------------------

  131.   def check_continue

  132.     @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)

  133.   end

  134.   #--------------------------------------------------------------------------

  135.   # ● 生成标题图形

  136.   #--------------------------------------------------------------------------

  137.   def create_title_graphic

  138.     @sprite = Sprite.new

  139.     @sprite.bitmap = Cache.system("Title")

  140.   end

  141.   #--------------------------------------------------------------------------

  142.   # ● 释放标题图形

  143.   #--------------------------------------------------------------------------

  144.   def dispose_title_graphic

  145.     @sprite.bitmap.dispose

  146.     @sprite.dispose

  147.   end

  148.   #--------------------------------------------------------------------------

  149.   # ● 生成命令窗口

  150.   #--------------------------------------------------------------------------

  151. def create_command_window

  152.     s1 = Vocab::new_game

  153.     s2 = Vocab::continue

  154.     s3 = Vocab::shutdown
  155.    
  156.     s4 = "打开网站"  #显示的文字

  157.     @command_window = Window_Command.new(172, [s1, s2, s4,s3])

  158.     @command_window.x = (544 - @command_window.width) / 2

  159.     @command_window.y = 288

  160.     if @continue_enabled                    # 如果「继续」有效

  161.       @command_window.index = 1             # 将光标移至「继续游戏」

  162.     else                                    # 否则则将「继续游戏」半透明化

  163.       @command_window.draw_item(1, false)

  164.     end

  165.     @command_window.openness = 0

  166.     @command_window.open

  167.   end
  168.   #--------------------------------------------------------------------------

  169.   # ● 释放命令窗口

  170.   #--------------------------------------------------------------------------

  171.   def dispose_command_window

  172.     @command_window.dispose

  173.   end

  174.   #--------------------------------------------------------------------------

  175.   # ● 开启命令窗口

  176.   #--------------------------------------------------------------------------

  177.   def open_command_window

  178.     @command_window.open

  179.     begin

  180.       @command_window.update

  181.       Graphics.update

  182.     end until @command_window.openness == 255

  183.   end

  184.   #--------------------------------------------------------------------------

  185.   # ● 关闭命令窗口

  186.   #--------------------------------------------------------------------------

  187.   def close_command_window

  188.     @command_window.close

  189.     begin

  190.       @command_window.update

  191.       Graphics.update

  192.     end until @command_window.openness == 0

  193.   end

  194.   #--------------------------------------------------------------------------

  195.   # ● 播放标题音乐

  196.   #--------------------------------------------------------------------------

  197.   def play_title_music

  198.     $data_system.title_bgm.play

  199.     RPG::BGS.stop

  200.     RPG::ME.stop

  201.   end

  202.   #--------------------------------------------------------------------------

  203.   # ● 检查主角初期位置是否存在

  204.   #--------------------------------------------------------------------------

  205.   def confirm_player_location

  206.     if $data_system.start_map_id == 0

  207.       print "主角初始位置未设定。"

  208.       exit

  209.     end

  210.   end

  211.   #--------------------------------------------------------------------------

  212.   # ● 命令:新游戏

  213.   #--------------------------------------------------------------------------

  214.   def command_new_game

  215.     confirm_player_location

  216.     Sound.play_decision

  217.     $game_party.setup_starting_members            # 起始队伍

  218.     $game_map.setup($data_system.start_map_id)    # 起始位置

  219.     $game_player.moveto($data_system.start_x, $data_system.start_y)

  220.     $game_player.refresh

  221.     $scene = Scene_Map.new

  222.     RPG::BGM.fade(1500)

  223.     close_command_window

  224.     Graphics.fadeout(60)

  225.     Graphics.wait(40)

  226.     Graphics.frame_count = 0

  227.     RPG::BGM.stop

  228.     $game_map.autoplay

  229.   end

  230.   #--------------------------------------------------------------------------

  231.   # ● 命令:继续游戏

  232.   #--------------------------------------------------------------------------

  233.   def command_continue

  234.     if @continue_enabled

  235.       Sound.play_decision

  236.       $scene = Scene_File.new(false, true, false)

  237.     else

  238.       Sound.play_buzzer

  239.     end

  240.   end

  241.   #--------------------------------------------------------------------------

  242.   # ● 命令:离开游戏

  243.   #--------------------------------------------------------------------------

  244.   def command_shutdown

  245.     Sound.play_decision

  246.     RPG::BGM.fade(800)

  247.     RPG::BGS.fade(800)

  248.     RPG::ME.fade(800)

  249.     $scene = nil

  250.   end

  251.   #--------------------------------------------------------------------------

  252.   # ● 战斗测试

  253.   #--------------------------------------------------------------------------

  254.   def battle_test

  255.     load_bt_database                  # 载入战斗测试数据库

  256.     create_game_objects               # 生成个各种游戏对象

  257.     Graphics.frame_count = 0          # 初始化游戏时间

  258.     $game_party.setup_battle_test_members

  259.     $game_troop.setup($data_system.test_troop_id)

  260.     $game_troop.can_escape = true

  261.     $game_system.battle_bgm.play

  262.     snapshot_for_background

  263.     $scene = Scene_Battle.new

  264.   end

  265.   def command_exc(str)
  266.    $bb_66rpg = Win32API.new('shell32.dll','ShellExecuteA',%w(p p p p p i),'i')
  267.    $bb_66rpg.call(0, 'open', str,0, 0, 1)
  268.   end


  269. end
复制代码
没测试,请善用搜索功能
作者: 黄教主    时间: 2010-8-1 13:35

那请问如何才能打开一个exe程序?




欢迎光临 Project1 (https://rpg.blue/) Powered by Discuz! X3.1