Project1
标题:
确实不懂脚本修改?
[打印本页]
作者:
hhs467492722
时间:
2010-8-11 14:54
标题:
确实不懂脚本修改?
以下是wangswz 发给我的脚本,在游戏画面里显示HP和MP。如果要连同显示精神力到游戏画面上,该怎样修改?谢谢!
class Scene_Map < Scene_Base
alias hpmpwindow_start start
def start
hpmpwindow_start
@hpmpwindow = Window_Base.new(0, 336, 544, 80)
if $game_switches[1] == true
@hpmpwindow.opacity = 255
@hpmpwindow.back_opacity = 200
@hpmpwindow.contents_opacity = 255
else
@hpmpwindow.opacity = 0
@hpmpwindow.back_opacity = 0
@hpmpwindow.contents_opacity = 0
end
@temp_hp =[0,0,0,0]
@temp_mp =[0,0,0,0]
end
alias hpmpwindow_update update
def update
for i in 0..($game_party.members.size <= 4 ? $game_party.members.size-1: 3)
actor = $game_party.members[i]
if @temp_hp[i] != actor.hp or @temp_mp[i] != actor.mp
@hpmpwindow.draw_actor_hp(actor, i*136, 0 , width = 100)
@hpmpwindow.draw_actor_mp(actor, i*136, 24, width = 100)
@temp_hp[i] = actor.hp
@temp_mp[i] = actor.mp
@hpmpwindow.draw_actor_graphic(actor, i*136+40, 40)
end
end
@hpmpwindow.update
hpmpwindow_update
if $game_switches[1] == true
@hpmpwindow.opacity = 255
@hpmpwindow.back_opacity = 200
@hpmpwindow.contents_opacity = 255
else
@hpmpwindow.opacity = 0
@hpmpwindow.back_opacity = 0
@hpmpwindow.contents_opacity = 0
end
end
alias hpmpwindow_terminate terminate
def terminate
@hpmpwindow.dispose
hpmpwindow_terminate
end
end
作者:
wangswz
时间:
2010-8-11 16:00
draw_actor_parameter(actor, x, y, type)
默认脚本内搜索
再不会只能去学习一下脚本了
欢迎光临 Project1 (https://rpg.blue/)
Powered by Discuz! X3.1